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API ReferenceGE ExtensionseditormissionEditor

Mission Editor – Start Trigger

Editor sub-module for configuring **how and where a mission starts**. Supports `coordinates` (world-space position with radius) and `league` (career progress screen) trigger types.

Editor sub-module for configuring how and where a mission starts. Supports coordinates (world-space position with radius) and league (career progress screen) trigger types.


Overview

Manages mission.startTrigger - the type, level, position, rotation, and radius that define where/how a mission is activated. Uses transformUtil for gizmo-based 3D positioning in the viewport.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Loads all level identifiers, sorts them for combo display.
C:setMission(mission)Resets fields and transform helper; sets gizmo position if coordinates type.
C:draw()Renders start trigger type combo, level selector, and type-specific UI.
C:getStartTriggerTransform() → transformHelper?Returns the transform helper if current level matches.

Trigger Types

TypeDescription
coordinatesWorld-space sphere trigger with position, rotation, and radius. Draws debug sphere and prism in viewport.
leagueStartable only from the Progress Screen in Career while in a specific level.

Coordinates Trigger

When type is coordinates:

  • Level combo – select which level the trigger belongs to
  • Transform gizmo – interactive 3D positioning via transformUtil
  • Debug drawing – red sphere at trigger position, directional prism showing facing
  • Fields: pos (vec3), rot (quat), radius (number)

Default Data for New Triggers

{
  coordinates = { level = 'gridmap', pos = {0,0,0}, radius = 3, rot = {0,0,0,1} },
  league      = { level = 'gridmap' },
}

Type Switching

When changing trigger type:

  • Old data is cached per type in oldValues
  • If switching back, cached data is restored
  • Level field is preserved across type changes

Usage Example

local stTab = require('extensions/editor/missionEditor/startTrigger')(missionEditorRef)
stTab:setMission(mission)
stTab:draw()

-- Get transform for external tools
local transform = stTab:getStartTriggerTransform()
if transform then
  print(transform.pos, transform.rot, transform.scl)
end

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Conditions - Related reference
  • World Editor Guide - Guide

Mission Editor – Setup Modules

Editor sub-module for configuring mission **setup modules**: Vehicles, Traffic, and Environment. These define how the mission configures player vehicles, traffic spawning, and environmental conditions

Playbook Attribute Viewer

Editor extension that displays **player attribute values and changes** at each step of a Mission Playbook execution. Includes a multi-series plot.

On this page

OverviewClass MethodsTrigger TypesCoordinates TriggerDefault Data for New TriggersType SwitchingUsage ExampleSee Also