RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditor

Audio Ribbon Editor

Editor tool for placing dynamic audio emitter ribbons in the 3D world. Ribbons define spatial zones where audio events play directionally (quad emitters) or as single ambient sources. Supports surface

Editor tool for placing dynamic audio emitter ribbons in the 3D world. Ribbons define spatial zones where audio events play directionally (quad emitters) or as single ambient sources. Supports surface conforming, undo/redo, mute/solo mixing, and per-emitter event path configuration.


Public Functions

FunctionDescription
M.onInit()Initialize ribbon state if not already present
M.onEditorGui()Main per-frame UI and 3D rendering callback
M.onEditorInitialized()Registers edit mode and tool window

Key Features

  • Ribbon Drawing - Place left/right node pairs with mouse to define ribbon shape
  • Emitter Types - Quad (4 directional emitters) or Ambient (single emitter)
  • Surface Modes - Top surface only, bottom surface only, or full 3D volume
  • Conform to Surface - Snap ribbon nodes to terrain, river surfaces, or water planes
  • Lock Shape - Toggle rigid translation vs individual node movement
  • Mute/Solo - Per-direction mute toggles (front, rear, left, right)
  • Event Paths - Configure FMOD event paths per emitter direction
  • Speed/Depth - Master controls for ribbon playback speed and depth
  • Undo/Redo - Full history support for all ribbon operations

Emitter Type Strings

TypeDescription
Four Emitters - 2D (Over Top Surface Only)Quad emitters on top face
Four Emitters - 2D (Over Bottom Surface Only)Quad emitters on bottom face
Four Emitters - 3D (Over Whole Volume)Quad emitters over full volume
Single Emitter OnlyAmbient single-source emitter

Usage Example

-- Access ribbon data from the audio ribbon module
local audioRibbon = require('core/audioRibbon')
local ribbons = audioRibbon.getRibbons()
for i, ribbon in ipairs(ribbons) do
  print(ribbon.name, ribbon.speed, #ribbon.nodes)
end

See Also

  • audioEventsList - Browse and preview audio events

SFX Previewer (Audio Events List)

Editor window for browsing and previewing sound effects (SFX events). Provides a folder-based hierarchical view of all registered audio events, text search, and one-click playback.

AutoSave

Editor extension that periodically auto-saves the level scene tree and provides a restore dialog on unclean exits. Saves to `/settings/editor/autosaves/<levelName>/`.

On this page

Public FunctionsKey FeaturesEmitter Type StringsUsage ExampleSee Also