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API ReferenceGE Extensionseditor

Navigation Mesh Editor

Editor extension providing a **Navigation Mesh** editor window and edit mode. Currently a minimal scaffold with a "Hello world" placeholder.

Editor extension providing a Navigation Mesh editor window and edit mode. Currently a minimal scaffold with a "Hello world" placeholder.


Overview

Registers an editor window and edit mode for navigation mesh editing. The implementation is a stub - the window displays "Hello world!" and the edit mode has no custom update logic. Intended as a framework for future navmesh tooling.


Module Interface (M)

FunctionDescription
M.onEditorInitialized()Registers window (400×400), edit mode, and menu item under "Gameplay".
M.onEditorGui()Draws the window with placeholder text.
M.show()Clears selection, shows window, activates navmesh edit mode.
M.allowGizmo()Returns true when navmesh edit mode is active.
M.onEditorToolWindowHide(name)Reverts to object-select mode when window is hidden.
M.onEditorToolWindowGotFocus(name)Activates navmesh edit mode when window gains focus.

Edit Mode

PropertyValue
Display Name"Navigation Mesh"
Updatenop (no operation)
ActivateEmpty function
DeactivateEmpty function
LMB Shortcut"Select"

Window Behavior

  • Automatically activates navmesh edit mode when focused
  • Reverts to objectSelect mode when hidden
  • Accessible via menu: Gameplay → Navigation Mesh

Usage Example

-- Open the navmesh editor
editor_navMeshEditor.show()

-- Check if gizmo is allowed
local canGizmo = editor_navMeshEditor.allowGizmo()

Additional Exports

  • M.onExtensionLoaded

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Multi Spawn Manager (Vehicle Groups)

Editor extension for creating, editing, saving, loading, and spawning **vehicle groups**. Supports both hand-picked ("custom") and auto-generated ("generator") groups.

Editor News Message

Displays a one-time news/release-notes modal dialog when the World Editor opens after a new version.

On this page

OverviewModule Interface (M)Edit ModeWindow BehaviorUsage ExampleAdditional ExportsSee Also