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API ReferenceGE Extensionseditor

Editor Main Toolbar

Renders the editor's main toolbar with edit mode buttons, transform snapping controls (grid/rotation/scale), camera speed slider, time-of-day slider, terrain snap settings, and configurable edit mode

Renders the editor's main toolbar with edit mode buttons, transform snapping controls (grid/rotation/scale), camera speed slider, time-of-day slider, terrain snap settings, and configurable edit mode sets.


Module Overview

AspectDetail
Fileextensions/editor/mainToolbar.lua
ReturnsM table
Dependenciescore_environment
WindowmainToolbar
Requiresui/imguiUtils

Public Functions

FunctionDescription
M.onEditorGuiToolBarRenders the toolbar each frame
M.onEditorInitializedRegisters toolbar window, loads edit mode sets from JSON
M.onEditorPreferenceValueChangedResponds to preference changes
M.onEditorSaveStateSaves toolbar state
M.onEditorLoadStateLoads toolbar state

Toolbar Features

FeatureDescription
Edit Mode ButtonsSwitchable mode buttons with icons (Object, Terrain, Road, etc.)
Edit Mode SetsNamed presets of mode button visibility - save/load/delete custom sets
Grid SnapConfigurable grid snap values: 0.1, 0.2, 0.25, 0.5, 1, 2, 3, 5, 10, 15, 20
Rotation SnapSnap angles: 5°, 15°, 22.5°, 45°
Scale SnapScale snap values via combo widget
Terrain SnapToggle terrain snapping with offset settings
Camera SpeedSlider for editor camera movement speed
Time of DaySlider for environment time-of-day adjustment
Play/PauseVehicle action map toggle for play mode

Edit Mode Sets

-- Stored in settings/editor/editModeSets.json
editModeSets = {
  {name = "Default Set", modes = {}},  -- Default shows all modes
  {name = "Custom Set", modes = {
    {name = "Object Tool", key = "objectTool"},
    {name = "Terrain", key = "terrain"},
  }}
}
FunctionDescription
addEditModeSet(name)Creates a new named mode set
deleteEditModeSet(index)Deletes a set (cannot delete "Default Set")
saveModesToSet()Saves current visible modes to the active set

Snap Configuration

-- Grid snap presets
local gridSnapWidgetsComboItemsTbl = {"0.1", "0.2", "0.25", "0.5", "1", "1.5", "2", "2.5", "3", "4", "5", "10", "15", "20"}

-- Rotation snap presets
local rotateSnapWidgetsComboItemsTbl = {"5", "15", "22.5", "45"}

Settings Persistence

PathContent
settings/editor/editModeSets.jsonEdit mode set definitions and selected index

Module Variables

  • dependencies (table) - Module variable.

Functions

onEditorGuiToolBar()

Callback for editor gui tool bar event.

onEditorPreferenceValueChanged(path, value)

Callback for editor preference value changed event.

  • path (string)
  • value (any)

onEditorSaveState(state)

Callback for editor save state event.

  • state (any)

onEditorLoadState(state)

Callback for editor load state event.

  • state (any)

Returns: self

Additional Exports

  • M.dependencies

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Editor Main Menu

Manages the editor's main menu bar, notification system, window menu organization, layout management UI, and scene metrics display. Depends on `editor_layoutManager` for layout persistence.

Editor Main Update

Core per-frame update loop for the editor. Drives edit mode updates, object icon rendering, preference broadcasting, gizmo rendering, GUI presentation, and collision rebuild checks.

On this page

Module OverviewPublic FunctionsToolbar FeaturesEdit Mode SetsSnap ConfigurationSettings PersistenceModule VariablesFunctionsonEditorGuiToolBar()onEditorPreferenceValueChanged(path, value)onEditorSaveState(state)onEditorLoadState(state)Additional ExportsSee Also