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API ReferenceGE Extensionseditor

Editor Viz Helper

Provides an in-editor visual helper tool for level designers to place temporary decal markers on surfaces. Uses dynamic decals from `art/vizhelper/` with mouse-driven placement, rotation, and scaling

Provides an in-editor visual helper tool for level designers to place temporary decal markers on surfaces. Uses dynamic decals from art/vizhelper/ with mouse-driven placement, rotation, and scaling controls.


Public Interface

Variables

VariableTypeDescription
M.openWindowfunctionOpens the Viz Helper ImGui window by setting windowOpen[0] = true.
M.windowOpenim.BoolPtrShared pointer controlling window visibility; can be toggled externally.

Editor Hooks

HookDescription
M.onEditorGuiDraws the Viz Helper window: preview decal on mouse cursor, options panel (image, size, rotation, color), click-to-place decals, keyboard/mouse wheel shortcuts.
M.onEditorInitializedRegisters the "Viz Helper" window menu item under the Debug group.
M.onEditorActivatedCalled when the editor is activated (no-op placeholder).
M.onEditorDeactivatedClears all saved decals when the editor is deactivated.
M.onExtensionLoadedScans art/vizhelper/ for image files, builds the combo-box string list.
M.onUpdateRenders all saved decals each frame via Engine.Render.DynamicDecalMgr.addDecals.
M.onDeserializedRestores the windowOpen state from serialized data.
M.onSerializeSaves the current windowOpen state for persistence across editor sessions.

Internal State

LocalTypePurpose
savedDecalstableArray of placed decal data tables rendered each frame.
vizHelpertableList of available decal image filenames from art/vizhelper/.
scaleim.FloatPtrCurrent decal size (default 20).
rotationim.FloatPtrCurrent decal rotation in degrees (default 0).
minDistanceim.FloatPtrMinimum cursor travel distance before placing a new decal during drag.
colorim.ArrayFloatRGBA color tint applied to decals.

Mouse/Keyboard Controls

InputAction
MouseWheelRotate decal
Ctrl + MouseWheelScale decal
Alt + MouseWheelCycle through images
ShiftIncrease mouse wheel sensitivity 10×
Left Click / DragPlace decal(s) at cursor position

Usage Example

-- Open the Viz Helper window from another editor extension
local vizHelper = extensions.editor_vizHelper
vizHelper.openWindow()

-- Check if window is currently open
if vizHelper.windowOpen[0] then
  log('I', 'myExt', 'Viz Helper is open')
end

Decal Data Structure

-- Each entry in savedDecals has this shape:
local data = {
  texture    = "art/vizhelper/arrow.png",
  position   = vec3(100, 200, 50),
  color      = ColorF(1, 0, 0, 1),
  forwardVec = vec3(0.707, 0.707, 0), -- rotated perpendicular to surface normal
  scale      = vec3(20, 20, 20),
  fadeStart  = 2000,
  fadeEnd    = 2500,
  normal     = vec3(0, 0, 1),
}
Engine.Render.DynamicDecalMgr.addDecal(data)

Serialization

-- onSerialize returns:
{ windowOpen = true } -- or false

-- onDeserialized receives same table, restores window state

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Editor - Visualization

Central visualization management tool for the BeamNG editor, providing toggles for debug rendering modes, object visibility/selectability, material debug overlays with legends, and navgraph visualizat

Editor Water Object Helper

Automatically reloads textures on WaterObject instances when texture-related inspector fields are changed in the editor.

On this page

Public InterfaceVariablesEditor HooksInternal StateMouse/Keyboard ControlsUsage ExampleDecal Data StructureSerializationSee Also