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API ReferenceGE Extensionseditor

Editor Water Object Helper

Automatically reloads textures on WaterObject instances when texture-related inspector fields are changed in the editor.

Automatically reloads textures on WaterObject instances when texture-related inspector fields are changed in the editor.


Public Interface

Editor Hooks

HookSignatureDescription
onEditorInspectorFieldChanged(selectedIds, fieldName, fieldValue, arrayIndex)Fires when any inspector field changes. Checks if the field is a water texture property and reloads textures on matching WaterObject instances.

Monitored Fields

The hook responds to changes on these field names:

FieldDescription
rippleTexWater surface ripple texture
foamTexFoam/spray texture
depthGradientTexDepth-based color gradient texture
cubemapEnvironment reflection cubemap

Internal Logic

-- For each selected object, if the changed field is a water texture field:
local function onEditorInspectorFieldChanged(selectedIds, fieldName, fieldValue, arrayIndex)
  for i = 1, #selectedIds do
    if fieldName == "rippleTex" or fieldName == "foamTex"
       or fieldName == "depthGradientTex" or fieldName == "cubemap" then
      local object = scenetree.findObjectById(selectedIds[i])
      if object:isSubClassOf("WaterObject") then
        object:reloadTextures()  -- live-preview the new texture
      end
    end
  end
end

Usage Context

This extension is loaded automatically by the editor. When a level designer changes a water texture field in the World Editor inspector, the water surface updates immediately without requiring a level reload.

-- No direct API usage needed - operates via editor hook system.
-- The extension triggers automatically when editing WaterObject properties.

Additional Exports

  • M.onEditorInspectorFieldChanged

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Editor Viz Helper

Provides an in-editor visual helper tool for level designers to place temporary decal markers on surfaces. Uses dynamic decals from `art/vizhelper/` with mouse-driven placement, rotation, and scaling

Editor Windows Manager

Provides a utility window that lists all registered editor windows and allows resetting their positions. Useful when a window is dragged off-screen or lost.

On this page

Public InterfaceEditor HooksMonitored FieldsInternal LogicUsage ContextAdditional ExportsSee Also