RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditor

AutoSave

Editor extension that periodically auto-saves the level scene tree and provides a restore dialog on unclean exits. Saves to `/settings/editor/autosaves/<levelName>/`.

Editor extension that periodically auto-saves the level scene tree and provides a restore dialog on unclean exits. Saves to /settings/editor/autosaves/<levelName>/.


Public Functions

FunctionDescription
M.onEditorInitialized()Initializes timer and registers menu item
M.onEditorGui(dtReal, dtSim, dtRaw)Handles autosave countdown and restore dialog
M.onEditorRegisterPreferences(prefsRegistry)Registers autosave preferences
M.onEditorPreferenceValueChanged(path, value)Responds to preference changes

Key Features

  • Timed Auto-Save - Saves scene tree at configurable interval
  • Countdown Notice - Status bar warning before save occurs
  • Crash Recovery - Modal dialog on startup if previous session crashed
  • Restore Selection - Browse and select from available autosaves
  • Backup on Manual Save - Optional backup copy on explicit Save Level

Preferences

PreferenceTypeDefaultDescription
files.autoSave.activeboolfalseEnable/disable auto-save
files.autoSave.saveBackupCopyboolfalseBackup on manual save
files.autoSave.intervalint120Seconds between auto-saves
files.autoSave.noticeIntervalint10Countdown warning seconds
files.autoSave.maxAutoSaveCountPerSessionint3Max saves before overwrite
files.autoSave.counterint1Current autosave counter (hidden)

Restore Workflow

  1. On editor start, checks general.internal.cleanExit preference
  2. If unclean exit detected and autosaves exist, shows restore dialog
  3. User selects an autosave timestamp
  4. Confirmation dialog warns about scene tree overwrite
  5. Restores by copying autosave folder to level path and reopening level

See Also

  • globals - Editor preferences system

Audio Ribbon Editor

Editor tool for placing dynamic audio emitter ribbons in the 3D world. Ribbons define spatial zones where audio events play directionally (quad emitters) or as single ambient sources. Supports surface

Barriers Editor

Editor tool for selecting and managing barrier prefabs in levels. Provides visual 3D sphere display of barrier positions, two-column selection UI, and integration with the Race Editor for assigning ba

On this page

Public FunctionsKey FeaturesPreferencesRestore WorkflowSee Also