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API ReferenceGE Extensionseditor

Barriers Editor

Editor tool for selecting and managing barrier prefabs in levels. Provides visual 3D sphere display of barrier positions, two-column selection UI, and integration with the Race Editor for assigning ba

Editor tool for selecting and managing barrier prefabs in levels. Provides visual 3D sphere display of barrier positions, two-column selection UI, and integration with the Race Editor for assigning barriers to race paths.


Public API (Exports)

FunctionSignatureDescription
M.onSerialize()Serialization callback (empty)
M.onDeserialized(data)Deserialization callback (empty)
M.show()Open the barriers editor window
M.onEditorInitialized()Registers window, menu item, and edit mode
M.onExtensionLoaded()Extension loaded callback
M.onEditorGui()Main UI rendering with barrier lists and race editor integration

Key Features

  • Prefab Scanning - Find all .prefab files matching a search pattern (default: *barrier*)
  • Visual Display - Green/red 3D spheres at barrier positions, with filename labels
  • Two-Column UI - Unselected (green) on left, selected (red) on right
  • Mouse Selection - Edit mode with click to toggle, Shift+click to add, Alt+click to remove
  • Race Editor Integration - Add/set/copy selection to/from Race Editor paths

Race Editor Integration

ActionDescription
Add Selection to Race EditorAppends selected barriers to current race path
Set Selection exactlyAdds selected, removes unselected from race path
Copy Selection from Race EditorSets selection to match race path's barriers

Edit Mode Controls

InputAction
Left ClickToggle barrier selection
Shift + Left ClickAdd to selection only
Alt + Left ClickRemove from selection only

Usage Example

-- Open the barriers editor
editor_barriersEditor.show()

See Also

  • camPathEditor - Camera path tool (similar edit mode pattern)

AutoSave

Editor extension that periodically auto-saves the level scene tree and provides a restore dialog on unclean exits. Saves to `/settings/editor/autosaves/<levelName>/`.

Biome Tool

Advanced editor tool for procedural biome generation on terrain. Manages biome layers with terrain material or lasso-area zones, forest brush placement, exclusion zones, and mask-based vegetation dist

On this page

Public API (Exports)Key FeaturesRace Editor IntegrationEdit Mode ControlsUsage ExampleSee Also