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API ReferenceGE Extensionseditor

Editor Main Update

Core per-frame update loop for the editor. Drives edit mode updates, object icon rendering, preference broadcasting, gizmo rendering, GUI presentation, and collision rebuild checks.

Core per-frame update loop for the editor. Drives edit mode updates, object icon rendering, preference broadcasting, gizmo rendering, GUI presentation, and collision rebuild checks.


Module Overview

AspectDetail
Fileextensions/editor/mainUpdate.lua
ReturnsM table
RoleEditor frame update orchestration

Public Functions

FunctionSignatureDescription
M.onUpdate(dtReal, dtSim, dtRaw)Main per-frame update - only runs when editor.active is true
M.onExtensionLoaded()Extension load hook (no-op)
M.onExtensionUnloaded()Extension unload hook (no-op)

Update Pipeline (per frame)

1. editor.updateObjectIcons()          -- Update icon positions/visibility
2. preferencesRegistry:broadcastPreferenceValueChanged()
   └── editor.savePreferences()        -- Auto-save if any pref changed
3. editor.editMode.onUpdate(dt...)     -- Active edit mode update
4. drawMainEditorGizmos()              -- Object icons (if not hidden)
5. editor.guiModule.presentGui(dt...)  -- ImGui presentation
6. editor.valueInspectorCopyPasteMenu()
7. editor.valueInspectorFilenameContextMenu()
8. editor.modalDialogWindowUi()
9. editor.saveDirtyToolsUi()
10. editor.rebuildCollision()           -- If flagged

Usage Context

This module is loaded as editor_mainUpdate and its onUpdate is called by the engine's main loop. It coordinates all editor subsystems each frame.

-- The update only fires when the editor is active
if editor.active then
  -- All editor per-frame work happens here
end

Note: M.onEditorInitialized is explicitly set to nil, indicating this module has no initialization needs - it relies on editor_main for setup.


See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Editor Main Toolbar

Renders the editor's main toolbar with edit mode buttons, transform snapping controls (grid/rotation/scale), camera speed slider, time-of-day slider, terrain snap settings, and configurable edit mode

Map Sensor Editor

Editor tool for placing and configuring map-attached sensors (Camera, LiDAR, Ultrasonic, RADAR). Requires `Research` build flag. Provides full ImGui UI for sensor management, live/edit mode toggling,

On this page

Module OverviewPublic FunctionsUpdate Pipeline (per frame)Usage ContextSee Also