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Modding since 2024

API ReferenceGE ExtensionseditormissionEditor

Mission Editor - Career Setup

Sub-editor module for configuring mission career integration: career/freeroam visibility, star rewards, attribute rewards (money, vouchers, branch XP), and skill requirements.

Sub-editor module for configuring mission career integration: career/freeroam visibility, star rewards, attribute rewards (money, vouchers, branch XP), and skill requirements.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Initializes with career branch/attribute options
C:setMission(mission)Binds to a mission and initializes career setup state
C:getMissionIssues(m) → issues[]Returns validation issues
C:draw()Renders career setup ImGui panel

Configuration Fields

FieldTypeDescription
showInCareerboolShow mission in career mode
showInFreeroamboolShow mission in freeroam mode
starLabelstableStar objectives and their labels
rewardstablePer-star reward definitions

Reward Attributes

Available reward attribute keys:

  • money - In-game currency
  • vouchers - Special currency
  • Branch-specific XP keys from career_branches

Star Rewards UI

ColumnDescription
Attribute KeyDropdown or text input for reward type
ValueAmount of reward per star
Add/RemoveButtons to manage reward entries

Skill Options

Populated from career_branches.getSortedBranches(), providing skill/branch IDs for mission requirements.

-- Career setup is edited within the Mission Editor's Career tab
-- No direct external API

Dependencies

  • career_branches - Branch definitions
  • gameplay_missions_missions - Mission data
  • ui_imgui

Functions

attributeDropdown()

Handles attribute dropdown.

Returns: rewards

drawAttributeInput(re, idx, key)

Draws attribute input.

  • re (any)
  • idx (number)
  • key (string)

Returns: rewards

drawRewardAmount(re, idx, key)

Draws reward amount.

  • re (any)
  • idx (number)
  • key (string)

Returns: rewards

drawAddReward(key, rewards)

Draws add reward.

  • key (string)
  • rewards (any)

Returns: rewards

drawEntryFee()

Draws entry fee.

Returns: o

drawCareerSetup()

Draws career setup.

Returns: o

Functions

attributeDropdown()

Handles attribute dropdown.

Returns: rewards

drawAttributeInput(re, idx, key)

Draws attribute input.

  • re (any)
  • idx (number)
  • key (string)

Returns: rewards

drawRewardAmount(re, idx, key)

Draws reward amount.

  • re (any)
  • idx (number)
  • key (string)

Returns: rewards

drawAddReward(key, rewards)

Draws add reward.

  • key (string)
  • rewards (any)

Returns: rewards

drawEntryFee()

Draws entry fee.

Returns: o

drawCareerSetup()

Draws career setup.

Returns: o


See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Conditions - Related reference
  • Mission Editor - Dev Notes - Related reference
  • World Editor Guide - Guide

Mission Editor - Additional Attributes

Sub-editor module for mission additional attributes including author, date, difficulty, grouping, time-of-day settings, and custom key-value attributes.

Mission Editor - Conditions

Sub-editor module for configuring mission start and visibility conditions. Supports nested boolean logic trees with mission-based, progress-based, and custom condition types.

On this page

Class MethodsConfiguration FieldsReward AttributesStar Rewards UISkill OptionsDependenciesFunctionsattributeDropdown()drawAttributeInput(re, idx, key)drawRewardAmount(re, idx, key)drawAddReward(key, rewards)drawEntryFee()drawCareerSetup()FunctionsattributeDropdown()drawAttributeInput(re, idx, key)drawRewardAmount(re, idx, key)drawAddReward(key, rewards)drawEntryFee()drawCareerSetup()See Also