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API ReferenceGE Extensionseditor

Measures Inspector Header

Lightweight editor extension that displays the bounding box size of the current selection in the inspector header. Shows width × depth × height for single or multi-object selections.

Lightweight editor extension that displays the bounding box size of the current selection in the inspector header. Shows width × depth × height for single or multi-object selections.


Public API

FunctionSignatureDescription
M.onEditorInitialized()Enables the extension
M.onExtensionLoaded()No-op placeholder
M.onEditorInspectorHeaderGui(inspectorInfo)Draws size text in the inspector header

Behavior

  • Single object: Computes getObjBox() scaled by getScale(), displays XYZ extents
  • Multi-selection: Uses editor.objectSelectionBBox extents
  • Format: Size: X.XX x Y.XX x Z.XX with tooltip "The size of the selection bounding box, scale included"

Usage Example

-- Automatically active when editor is initialized
-- No manual activation needed - hooks into inspector header
-- Shows: "Size: 4.50 x 2.10 x 1.80" for selected objects

Dependencies

  • ui_imgui
  • scenetree (for object lookup)
  • editor.objectSelectionBBox (for multi-selection)

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Material Editor

Full-featured material editor for inspecting and modifying Torque3D `Material` objects. Supports PBR workflows, texture issue scanning, cubemap editing, material preview, layer management, copy/paste,

Mesh Editor (Base)

Shared base module for MeshRoad and River editors. Provides node selection, gizmo-based manipulation, width/depth editing, copy/paste of mesh fields, and undo/redo for all node operations. Not used di

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Public APIBehaviorUsage ExampleDependenciesSee Also