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API ReferenceGE ExtensionseditormissionEditor

Mission Editor – Playbook Utils

Editor sub-module that provides **quick-add buttons** for inserting mission attempt instructions into the Mission Playbook from within the Mission Editor.

Editor sub-module that provides quick-add buttons for inserting mission attempt instructions into the Mission Playbook from within the Mission Editor.


Overview

Adds a "Playbook Utils" tab to the mission editor. Provides one-click buttons to create various missionAttempt instructions (with different star configurations) and append them to editor_missionPlaybook.book.instructions.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Stores editor reference, sets tab name.
C:setMission(mission)Caches mission and its runtime instance.
C:draw()Renders all quick-add buttons.

Available Buttons

ButtonBehavior
Add EmptyAdds attempt with no stars enabled
Add All StarsAdds attempt with every active star
Add All Default StarsOnly default-slot stars
Add All Bonus StarsOnly bonus stars
Add Random Single StarShuffles stars, picks one
Add Randomized All StarsEach star 50% chance on/off
Add All Stars IndividuallyOne attempt per star, cumulative
Add All Default Stars Individually, SequentialCumulative default stars
Add All Bonus Stars Randomly IndividuallyOne attempt per bonus star, random order

Instruction Format

Each instruction appended is a table:

{
  type = "missionAttempt",
  missionId = "missions/east_coast/race/001",
  stars = { timeBronze = true, timeSilver = true }
}

These are consumed by editor_missionPlaybook for batch testing of career progression.


Usage Example

local pbUtils = require('extensions/editor/missionEditor/playbookUtils')(missionEditorRef)
pbUtils:setMission(mission)
pbUtils:draw()

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Conditions - Related reference
  • World Editor Guide - Guide

Mission Editor – Objectives

Editor sub-module for the **Career Setup / Objectives** tab. Manages stars (default + bonus), star rewards, outro texts, translations, and copy/paste of career setups.

Mission Editor – Prefabs

Editor sub-module for managing a mission's **prefab file list**. Prefabs are `.prefab.json` files spawned into the scene when the mission starts.

On this page

OverviewClass MethodsAvailable ButtonsInstruction FormatUsage ExampleSee Also