RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditor

Documentation Helper

Minimal extension that provides `editor.openHelp()` and `editor.openCodingHelp()` to open BeamNG documentation pages in the system web browser.

Minimal extension that provides editor.openHelp() and editor.openCodingHelp() to open BeamNG documentation pages in the system web browser.


Public API

FunctionSignatureDescription
M.onEditorInitialized()Attaches openHelp and openCodingHelp to the editor table

Editor Functions (attached at init)

FunctionSignatureDescription
editor.openHelp(contextPageName)Opens https://documentation.beamng.com/world_editor/<page>.html
editor.openCodingHelp(contextPageName)Opens https://documentation.beamng.com/world_editor/api_reference/<page>.html

Usage Example

-- Open the general editor docs
editor.openHelp("index")

-- Open terrain editor page
editor.openHelp("terrain_editor")

-- Open API reference for a specific page
editor.openCodingHelp("scene_tree")

Notes

  • Uses openWebBrowser() global to launch the system browser
  • Falls back to "index" if no contextPageName is provided

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Decal Spline Editor

Spline-based decal placement tool. Creates and manages decal splines that automatically populate decal instances along a path with configurable materials, spacing, jitter, rotation, and multi-componen

Drag Race Editor

Main editor extension for drag racing content. Provides a two-column layout with facilities, strips, and drag settings management. Integrates with the modular `gameplay/drag/saveSystem`.

On this page

Public APIEditor Functions (attached at init)Usage ExampleNotesSee Also