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API ReferenceGE Extensionseditor

Road River Cache Handler

Handles cache invalidation for DecalRoad vertices when prefabs are exploded and when the editor initializes.

Handles cache invalidation for DecalRoad vertices when prefabs are exploded and when the editor initializes.


Public API

FunctionSignatureDescription
M.onEditorPrefabExploded(groups)Iterates exploded prefab groups and updates DecalRoad vertices for any DecalRoad objects found
M.onEditorInitialized()Calls editor.initializeLevelRoadsVertices() to rebuild all road vertex caches on startup

Hooks

HookPurpose
onEditorPrefabExplodedEnsures DecalRoad geometry is refreshed after a prefab is unpacked
onEditorInitializedEnsures all level roads have valid vertex data at editor startup

Usage Example

-- Automatically called by the editor system:
-- When a prefab containing DecalRoads is exploded, vertices are updated.
-- No direct usage needed - hooks are registered automatically.

Notes

  • Very small module (~25 lines) focused on cache consistency
  • Uses scenetree.findObject() to locate DecalRoad objects by name
  • Depends on editor.updateRoadVertices() and editor.initializeLevelRoadsVertices()

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Road Network Exporter

Editor tool for exporting the level's road network to OpenDrive (.xodr), OpenStreetMap (.osm), and SUMO (.xml) formats. Requires Tech license.

Road River GUI

Shared GUI utilities for the Road/River editor tools, providing highlight colors, node sizing, and toolbar creation.

On this page

Public APIHooksUsage ExampleNotesSee Also