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API ReferenceGE Extensionseditor

Resource Checker Editor Tool

Comprehensive editor tool for auditing level resources: material verification, duplicate detection, unused asset scanning, and asset statistics with treemap visualization.

Comprehensive editor tool for auditing level resources: material verification, duplicate detection, unused asset scanning, and asset statistics with treemap visualization.


Overview

Large editor extension (~1840 lines) with three main tabs: Materials Verification, Resources Explorer, and Asset Stats. Delegates heavy work to background jobs via resourceUtil. Features image/shape/material preview tooltips and a squarified treemap for disk usage.


Public API

FunctionSignatureDescription
M.onEditorInitializedM.onEditorInitialized()Registers windows and menu item.
M.onEditorGuiM.onEditorGui()Renders 3-tab interface + image preview + duplicate resolver.
M.onEditorActivatedM.onEditorActivated()No-op.
M.onEditorDeactivatedM.onEditorDeactivated()No-op.
M.jobDataM.jobData(type, data)Callback for background job results.
M.updateDuplicateTableM.updateDuplicateTable(data)Updates duplicate resolver data.
M.onWindowMenuItemM.onWindowMenuItem()Shows the tool window.

Materials Verification Tab

ButtonDescription
Check materials versionFinds V0 (legacy) materials
Verify duplicatesDetects duplicated material definitions
Remove pidRemoves deprecated persistent IDs
Convert to PNGExports DDS textures as PNG
Check texture mapValidates texture path mappings
Check texture filesValidates texture format and power-of-2
Check missing matsFinds materials referenced but not defined
Remove dummy matsVehicle-only: removes dummy materials

Resources Explorer Tab

ButtonDescription
Loaded TSStaticsLists scene TSStatic meshes with sizes
Available ForestItemsLists forest mesh assets
Loaded TerrainsLists terrain blocks
Used/Unused MaterialsMaterial usage analysis
Unused Meshes/TexturesFinds unreferenced assets
Collision DataCollision polygon analysis

Asset Stats Tab

  • Overview: Disk usage breakdown by category (textures, meshes, terrain, audio, datablocks)
  • Detailed View: Interactive file tree + squarified treemap visualization
  • Stacked bar chart, per-category progress bars, scene object counts

Usage

Accessible via Window → Resources Checker in the editor.


See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Render Test Editor Tool

Debug editor tool providing an alternate camera viewport with configurable projection (orthographic/perspective), position, and clipping.

River Editor

Editor extension for creating and editing River mesh objects, built on the shared `meshEditor` framework.

On this page

OverviewPublic APIMaterials Verification TabResources Explorer TabAsset Stats TabUsageSee Also