RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditor

SFX Previewer (Audio Events List)

Editor window for browsing and previewing sound effects (SFX events). Provides a folder-based hierarchical view of all registered audio events, text search, and one-click playback.

Editor window for browsing and previewing sound effects (SFX events). Provides a folder-based hierarchical view of all registered audio events, text search, and one-click playback.


Public Functions

FunctionDescription
M.onUpdate(dtReal, dtSim, dtRaw)Per-frame update rendering the SFX previewer window
M.onEditorToolWindowShow(windowName)Refreshes event list when window is shown
M.onEditorToolWindowHide(windowName)Saves window state on hide
M.onWindowMenuItem()Shows the tool window
M.onEditorInitialized()Registers window and menu item under "Audio" group

Key Features

  • Folder Navigation - Events organized in a tree by > delimiters (e.g. event:>Ambient>Water>River)
  • Search - Fuzzy text search across all event names
  • One-Click Play - Left-click any event to play it at the player vehicle position
  • Stop Button - Stop currently playing sound
  • Right-Click Copy - Copy event name to clipboard
  • Breadcrumb Path - Shows current folder path

Usage Example

-- Play an audio event programmatically (same pattern the previewer uses)
local newSFX = Engine.Audio.playOnce('AudioGui', 'event:>Ambient>Water>River', {
  position = getPlayerVehicle(0):getPosition()
})

Dependencies

  • M.dependencies = {"editor_main"}

See Also

  • audioRibbonEditor - Spatial audio ribbon placement tool

Asset Management Tool

Comprehensive asset management tool for duplicate detection, migration (copy + create links), link validation/repair, file delinking/relinking, and asset naming convention enforcement.

Audio Ribbon Editor

Editor tool for placing dynamic audio emitter ribbons in the 3D world. Ribbons define spatial zones where audio events play directionally (quad emitters) or as single ambient sources. Supports surface

On this page

Public FunctionsKey FeaturesUsage ExampleDependenciesSee Also