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API ReferenceGE Extensionseditor

Mesh Road Editor

Editor extension for creating and editing MeshRoad objects. Thin wrapper around the shared `meshEditor` base module, configured for MeshRoad-specific behavior.

Editor extension for creating and editing MeshRoad objects. Thin wrapper around the shared meshEditor base module, configured for MeshRoad-specific behavior.


Public API

FunctionSignatureDescription
M.onEditorGui()Editor GUI callback (delegates to meshEditor)
M.onEditorInitialized()Registers meshRoadEditMode with editor
M.onExtensionLoaded()Logs initialization
M.onEditorInspectorHeaderGui(info)Inspector header (delegates to meshEditor)
M.onEditorRegisterPreferences(reg)Registers preferences (delegates)
M.onEditorPreferenceValueChanged(path, val)Preference handler (delegates)
M.onEditorInspectorFieldChanged(ids, field, val, idx)Field change handler (delegates)
M.onEditorAxisGizmoAligmentChanged()Gizmo alignment handler (delegates)
M.onEditorObjectSelectionChanged()Selection change handler (delegates)
M.deleteNodeAM()Action map: delete selected node (delegates to meshEditor.deleteNodeAM - NOTE: nil in vanilla source, function not defined in meshEditor)
M.selectAllNodes()Action map: select all nodes (delegates to meshEditor.selectAllNodes - NOTE: nil in vanilla source, function not defined in meshEditor)

Edit Mode

editor.editModes.meshRoadEditMode = {
  displayName = "Edit MeshRoad",
  actionMap = "MeshRoadEditor",
  icon = editor.icons.create_road_mesh,
  -- Shortcuts:
  --   Alt+LMB = Create mesh road / Add node
  --   Ctrl+C  = Copy mesh road properties
  --   Ctrl+V  = Paste mesh road properties
}

Usage Example

-- Activate via editor toolbar: "Mesh Road Editor"
-- Alt+Click on terrain to create a new MeshRoad or add nodes
-- Select nodes to move with gizmo, adjust width/depth in inspector

Dependencies

  • editor/meshEditor.lua (base module, loaded via dofile)

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Mesh Editor (Base)

Shared base module for MeshRoad and River editors. Provides node selection, gizmo-based manipulation, width/depth editing, copy/paste of mesh fields, and undo/redo for all node operations. Not used di

Mesh Spline Editor

Editor tool for placing static meshes along splines. Supports multiple mesh components (main + 3 aliases), start/end caps, random/round-robin distribution, jitter, vertical offset, terrain conforming,

On this page

Public APIEdit ModeUsage ExampleDependenciesSee Also