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API ReferenceGE Extensionseditor

Traffic Debug

Editor window for inspecting and debugging the traffic AI system - displays per-vehicle traffic state, road data, and action logs.

Editor window for inspecting and debugging the traffic AI system - displays per-vehicle traffic state, road data, and action logs.


Public API

FunctionSignatureDescription
M.onEditorDeactivated()Cleanup when editor is deactivated
M.onEditorInitialized()Registers "Traffic Debug" window
M.onEditorGui()Main GUI with tabbed traffic vehicle inspection
M.onTrafficAction(id, action, data)Callback for traffic action events; appends to action log

Key Features

  • Per-vehicle state display: damage, speed, focus distance, respawn count, AI state
  • Road data display: node IDs, speed limit, alignment, side offset
  • Traffic amount controls: Adjust active traffic and parking vehicle counts
  • Action log: Records traffic events (spawn, despawn, state changes)
  • Tabbed interface: General, per-vehicle details, road info

Notes

  • Reads traffic data from gameplay_traffic extension
  • Displays general and road-specific keys per vehicle

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Tool Shortcuts

Assigns keyboard shortcuts (F1–F9) to editor edit modes, enabling quick tool switching.

Traffic Manager

Editor tool for managing traffic vehicle configurations - create/edit traffic vehicle definitions, configure roles and behaviors, run traffic simulations, and save/load traffic sessions.

On this page

Public APIKey FeaturesNotesSee Also