RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Mission Editor - Additional AttributesMission Editor - Career SetupMission Editor - ConditionsMission Editor - Dev NotesMission Editor – GeneralMission Editor – Generic Type DataMission Editor – IssuesMission Editor – LayersMission Editor – ObjectivesMission Editor – Playbook UtilsMission Editor – PrefabsMission Editor – Preview CheckerMission Editor – Progress MultiMission Editor – Progress SetupMission Editor – Progress SingleMission Editor – Setup ModulesMission Editor – Start Trigger

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE ExtensionseditormissionEditor

Mission Editor – Setup Modules

Editor sub-module for configuring mission **setup modules**: Vehicles, Traffic, and Environment. These define how the mission configures player vehicles, traffic spawning, and environmental conditions

Editor sub-module for configuring mission setup modules: Vehicles, Traffic, and Environment. These define how the mission configures player vehicles, traffic spawning, and environmental conditions.


Overview

Manages mission.setupModules with three sections - Vehicles, Traffic, and Environment. Each can be independently enabled/disabled and may be blocked by the mission type. Handles backwards compatibility and differential setup for vehicles.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Stores editor reference.
C:setMission(mission)Loads all ImGui input state, applies backwards compatibility, resolves blocked modules.
C:setBackwardsCompatibility()Patches compatibility data from mission instance, removes obsolete modules.
C:getMissionIssues(m) → tableChecks for missing/malformed setup module data.
C:draw()Renders all three setup module sections in a two-column layout.
C:displayDiffSetup(veh)Combo widget for differential options (toggle, lock front/rear, transfercase, rangebox).

Vehicles Section

FieldTypeDescription
vehiclesarrayProvided vehicle definitions (model, config, paints)
includePlayerVehicleboolAllow current player vehicle
prioritizePlayerVehicleboolMake player vehicle the default
Per-vehicle diff setupcomboToggle diffs, lock front/rear, transfercase 4hi, rangebox low

Uses vehicleSelectUtil for model/config/paint selection with custom config support.


Traffic Section

FieldTypeDescription
amountintVehicle count (-1 = auto)
activeAmountintSimultaneously active vehicles
parkedAmountintParked vehicle count
respawnRatefloat0–3 respawn rate
useTrafficboolEnable traffic by default
usePrevTrafficboolKeep freeroam traffic
useGameOptionsboolUse traffic settings
useSimpleVehsboolUse simple vehicle models
useCustomGroupboolUse custom .vehGroup.json

Environment Section

FieldTypeDescription
timefloatTime of day (0–1, -1 = default)
timeScalefloatTime progression speed
windSpeedfloatWind speed
windDirAnglefloatWind direction (0–360°)
fogDensityfloatFog density (0–1)
todUserSettingboolLet user set time of day

Usage Example

local setupTab = require('extensions/editor/missionEditor/setupModules')(missionEditorRef)
setupTab:setMission(mission)
setupTab:draw()

local issues = setupTab:getMissionIssues(mission)

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Conditions - Related reference
  • World Editor Guide - Guide

Mission Editor – Progress Single

Editor sub-module for viewing a **single mission's progress** - unlocked stars, attempt history, and raw save data.

Mission Editor – Start Trigger

Editor sub-module for configuring **how and where a mission starts**. Supports `coordinates` (world-space position with radius) and `league` (career progress screen) trigger types.

On this page

OverviewClass MethodsVehicles SectionTraffic SectionEnvironment SectionUsage ExampleSee Also