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API ReferenceGE ExtensionseditormissionEditor

Mission Editor – Progress Single

Editor sub-module for viewing a **single mission's progress** - unlocked stars, attempt history, and raw save data.

Editor sub-module for viewing a single mission's progress - unlocked stars, attempt history, and raw save data.


Overview

Displays unlocked star counts (default and total), individual star checkboxes, a per-progress-key attempt table, and an optional raw JSON editor for the mission's saveData.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Stores editor reference, sets tab name "Progress Single".
C:setMission(mission)Caches mission instance, formats save data via gameplay_missions_progress.formatSaveDataForUi.
C:drawProgress()Renders star unlock summary, progress key combo, and attempt table.
C:draw()Header + raw toggle + Reload button; delegates to drawProgress or raw editor.

Star Unlock Display

  • Default Stars unlocked: X / 3
  • Total Stars unlocked: X / N
  • Per-star checkboxes showing (Default Star) or (Bonus Star) labels

Attempt Table

Dynamic columns from formattedProgressByKey[key].attempts.labels, rows display text per cell.


Progress Key Selection

  • Shows default key from missionInstance.defaultProgressKey
  • Combo to switch between all available progress keys
  • Falls back to 'default' if no keys exist

Usage Example

local singleTab = require('extensions/editor/missionEditor/progressSingle')(missionEditorRef)
singleTab:setMission(mission)
singleTab:draw()

-- Reload button refreshes data from disk

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Conditions - Related reference
  • World Editor Guide - Guide

Mission Editor – Progress Setup

Editor sub-module for viewing and editing **mission progress setup** data. Provides a raw JSON editor for the mission's `saveData`.

Mission Editor – Setup Modules

Editor sub-module for configuring mission **setup modules**: Vehicles, Traffic, and Environment. These define how the mission configures player vehicles, traffic spawning, and environmental conditions

On this page

OverviewClass MethodsStar Unlock DisplayAttempt TableProgress Key SelectionUsage ExampleSee Also