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API ReferenceGE Extensionseditor

Engine Audio Debug

Editor window for real-time tweaking of engine sound parameters including gain, EQ, muffling, and frequency settings with live preview and clipboard export.

Editor window for real-time tweaking of engine sound parameters including gain, EQ, muffling, and frequency settings with live preview and clipboard export.


Overview

editor_engineAudioDebug provides an ImGui window that queries engine sound data from the player vehicle and exposes all audio parameters (gain, EQ bands, shelving filters, muffling, fundamental frequency) as draggable sliders. Changes are applied in real-time to the vehicle's FMOD sound engine. Includes export-to-clipboard and reset functionality.


Module Fields

FieldTypeDescription

Public Functions

FunctionDescription
M.open()Show the Engine Audio Debug window
M.onExtensionLoaded()Queries vehicle for initial audio data
M.onEditorInitialized()Registers window and menu item under Audio group
M.onEditorGui(dt)Draws the full parameter editing UI
M.onVehicleSwitched(old, new, player)Re-queries audio data when vehicle changes
M.onEditorDeactivated()Hides exhaust direction indicator
M.onEditorActivated()Refreshes vehicle audio data
M.onDebugDrawActive()Debug draw callback for visual overlays

Key Internal Functions

FunctionDescription
hzToFMODHz(hzValue)Converts real Hz to FMOD's 0-1000 scale
FMODHzToHz(fmodHzValue)Converts FMOD scale back to real Hz
updateVehicleData()Queues Lua command to vehicle to fetch sound data

Audio Parameters Exposed

ParameterRangeDescription
mainGain-30 to 10Overall volume gain (dB)
muffling0 to 1Exhaust muffling amount
onLoadGain / offLoadGain0 to 1Throttle load volume balance
lowShelfFreq/Gain20-20kHz / ±30dBLow shelf EQ
highShelfFreq/Gain20-20kHz / ±30dBHigh shelf EQ
eqLowGain/Freq/WidthVariousParametric EQ low band
eqHighGain/Freq/WidthVariousParametric EQ high band
eqFundamentalGain±30dBFundamental frequency boost
fundamentalFreqCylCount0-32Cylinder count for RPM coefficient

Usage Example

-- Open the engine audio debug window
extensions.editor_engineAudioDebug.open()

-- Data is populated asynchronously via vehicle Lua queue
-- Access current sound data:
local data = editor_engineAudioDebug.engine.engineSoundData

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Dynamic Decals Tool (Vehicle Livery Creator)

Editor extension providing the Vehicle Livery Creator - a comprehensive tool for painting decals, brush strokes, paths, and fills onto vehicle surfaces in real-time.

Extensions Debug

Editor window that displays all loaded extensions as an expandable tree, showing their functions, values, and internal structure for debugging purposes.

On this page

OverviewModule FieldsPublic FunctionsKey Internal FunctionsAudio Parameters ExposedUsage ExampleSee Also