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API ReferenceGE Extensionseditor

Traffic Manager

Editor tool for managing traffic vehicle configurations - create/edit traffic vehicle definitions, configure roles and behaviors, run traffic simulations, and save/load traffic sessions.

Editor tool for managing traffic vehicle configurations - create/edit traffic vehicle definitions, configure roles and behaviors, run traffic simulations, and save/load traffic sessions.


Public API

FunctionSignatureDescription
M.loadSession(...)Loads a traffic session from file
M.saveSession(...)Saves the current traffic session to file
M.getSessionData()Returns the current session data
M.enableSimulation()Enables traffic simulation
M.disableSimulation()Disables traffic simulation
M.onVehicleSpawned(...)Callback when a vehicle is spawned
M.onVehicleResetted(...)Callback when a vehicle is reset
M.onEditorInitialized()Registers traffic manager windows and edit mode
M.onWindowMenuItem()Shows the traffic manager window
M.onEditorGui()Main GUI for traffic management
M.onUpdate(...)Per-frame update during simulation
M.onSerialize()Serializes editor state
M.onDeserialized(data)Restores editor state

Module Variables

  • M.debugMode - false - Debug mode flag for additional visualization.

Notes

  • Uses a SimGroup named "TrafficSession" for organizing traffic objects
  • Supports versioned session format (version = 1)
  • Registered as "Traffic Manager" in the editor

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Traffic Debug

Editor window for inspecting and debugging the traffic AI system - displays per-vehicle traffic state, road data, and action logs.

Traffic Signals Editor

Editor tool for creating, editing, and simulating traffic signal systems (instances, controllers, sequences) within the world editor.

On this page

Public APIModule VariablesNotesSee Also