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API ReferenceGE ExtensionseditormissionEditor

Mission Editor – Generic Type Data

Editor sub-module for editing **mission-type-specific data** (`missionTypeData`). Provides a type selector dropdown, per-type custom editors, a raw JSON fallback editor, and a flowgraph variable synch

Editor sub-module for editing mission-type-specific data (missionTypeData). Provides a type selector dropdown, per-type custom editors, a raw JSON fallback editor, and a flowgraph variable synchronisation popup.


Overview

Manages the missionTypeData field for each mission. Loads a per-type editor (e.g. gameplay/missionTypes/<type>/editor.lua) when available, falling back to a generic JSON text editor. Also offers a helper popup that compares mission-editor fields with flowgraph variables.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Enumerates mission types, loads type editors.
C:loadEditor(missionType)Requires the editor Lua for a type; creates a default editor if none found.
C:setMission(mission)Forwards to the type editor's setContainer, runs checkContainer.
C:fillGeneric(mission)Populates missionTypeData with default data from the type editor.
C:changeMissionType(newType, force)Stores old data, switches type, restores cached data if available.
C:openPopup()Opens the missionFGVariables ImGui popup.
C:variablesHelperPopup()Draws a popup comparing FG variables with mission editor fields (missing / mismatch / correct / other).
C:draw()Renders type dropdown, raw toggle, auto-fix button, and the type-specific or raw editor.
C:drawTools()Renders per-type tool menus.
C:drawViewsMenu()Renders per-type view menus.
C:drawViews()Calls drawViews on each type editor.
C:getCurrentEditorHelper() → editorReturns the editor helper for the current mission type.
C:getMissionIssues(m) → tableRuns checkContainer and optional calculateMissionIssues on the type editor.

Flowgraph Variable Popup

The popup missionFGVariables categorises variables into:

CategoryMeaning
MissingPresent in mission editor but not in FG project
MismatchExists in both but types differ
FoundCorrect match
OtherOnly in FG, not in mission editor

Buttons allow batch-adding missing variables or fixing type mismatches.


Usage Example

local mtdTab = require('extensions/editor/missionEditor/genericTypeData')(missionEditorRef)
mtdTab:setMission(currentMission)
mtdTab:draw()
mtdTab:variablesHelperPopup()

-- Switching mission type
mtdTab:changeMissionType("race")

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Conditions - Related reference
  • World Editor Guide - Guide

Mission Editor – General

Editor sub-module for editing the **name** and **description** of a mission inside the Mission Editor. Validates translation keys and renders translation-status icons.

Mission Editor – Issues

Editor sub-module that **aggregates and displays validation issues** across all missions. Provides a sortable, filterable table window and per-mission issue lists.

On this page

OverviewClass MethodsFlowgraph Variable PopupUsage ExampleSee Also