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API ReferenceGE Extensionseditor

Biome Tool

Advanced editor tool for procedural biome generation on terrain. Manages biome layers with terrain material or lasso-area zones, forest brush placement, exclusion zones, and mask-based vegetation dist

Advanced editor tool for procedural biome generation on terrain. Manages biome layers with terrain material or lasso-area zones, forest brush placement, exclusion zones, and mask-based vegetation distribution.


Key Features

  • Biome Layers - Create layers based on terrain materials or lasso-drawn areas
  • Forest Integration - Assign forest brush elements to biome zones (central, falloff, edge)
  • Exclusion Zones - Define areas where vegetation should not spawn
  • Blending Modes - Add, Replace, or Delete layer operations
  • Mask Support - Import mask images for custom distribution patterns
  • Random Base Masks - Procedural randomization of vegetation placement

Area Types

TypeValueDescription
Lasso0Hand-drawn polygon area
Terrain Material1Area defined by painted terrain material

Layer Types

TypeValueDescription
Terrain0Terrain-material-based layer
Area1Lasso-area-based layer
Any2Applies to both types

Forest Brush Zone Types

ZoneValueDescription
Central1Core area of the biome zone
Falloff2Transition area between zones
Edge3Outer boundary of the zone

Biome Processing Types

TypeValueDescription
Material0Material-based placement
Lasso1Lasso-area-based placement
Field2Field-based placement

Usage Notes

  • Requires a Forest object in the scene
  • Uses editor_roadRiverGui for lasso drawing
  • Terrain materials populated from the active TerrainBlock
  • Large file (~3800+ lines) with full ImGui interface

Functions

M.onExtensionLoaded()

Callback for extension loaded event.

M.onEditorInitialized()

Registers edit mode, tool window, custom field inspectors, and initializes biome data.

M.onEditorGui()

Main per-frame UI rendering and 3D visualization.

M.onEditorAfterSaveLevel()

Saves biome layer data to art/biomeTool/biomeTool.json and forest data.

M.onEditorToolWindowHide(windowName)

Switches to object select mode when biome tool window is hidden.

  • windowName (string)

M.onEditorToolWindowGotFocus(windowName)

Switches to biome edit mode when the tool window gets focus.

  • windowName (string)

See Also

  • buildingEditor - Procedural building generation

Barriers Editor

Editor tool for selecting and managing barrier prefabs in levels. Provides visual 3D sphere display of barrier positions, two-column selection UI, and integration with the Race Editor for assigning ba

Building Editor

Experimental procedural building/city generation editor. Uses a modular architecture with separate world, UI, decal, region, and utility sub-modules. Supports hot-reload during development.

On this page

Key FeaturesArea TypesLayer TypesForest Brush Zone TypesBiome Processing TypesUsage NotesFunctionsM.onExtensionLoaded()M.onEditorInitialized()M.onEditorGui()M.onEditorAfterSaveLevel()M.onEditorToolWindowHide(windowName)M.onEditorToolWindowGotFocus(windowName)See Also