RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditor

Vehicle Bridge Test

Simple debug tool for testing the vehicle bridge - sends key-value requests to a vehicle's Lua VM and displays the response.

Simple debug tool for testing the vehicle bridge - sends key-value requests to a vehicle's Lua VM and displays the response.


Module: M (extensions.editor.vehicleBridgeTest)

FunctionDescription
M.onEditorInitialized()Registers window, menu item (Vehicles group), and loads core_vehicleBridge
M.onEditorGui()Draws UI: vehicle ID input, vehicle combo selector, key input, Get Value button, result display
M.callback(...)Receives bridge response data and stores it for display

Usage Example

-- Open via F11 > Vehicles > Vehicle Bridge Test

-- The tool provides:
-- 1. Vehicle ID input (integer) or dropdown to select by name
-- 2. Key input (e.g., "ignition", "rpm", "gear")
-- 3. "Get Value!" button that calls:
core_vehicleBridge.requestValue(
  scenetree.findObjectById(vehId),
  function(...) editor_vehicleBridgeTest.callback(...) end,
  key
)
-- 4. Result display showing the returned value

-- This is useful for debugging what data is available
-- through the vehicle bridge API for a given key.

-- The bridge communicates asynchronously between GE and VE Lua VMs.
-- The callback receives the response as varargs.

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Undo History Viewer

Editor window that displays and interacts with the undo/redo stacks for the world editor.

Vehicle Detail Viewer

Multi-view orthographic vehicle renderer - creates configurable render views (left, right, front, back, top, bottom) with zoom, pan, near-clip control, and PNG export.

On this page

Module: M (extensions.editor.vehicleBridgeTest)Usage ExampleSee Also