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Modding since 2024

API ReferenceGE ExtensionseditormissionEditor

Mission Editor - Conditions

Sub-editor module for configuring mission start and visibility conditions. Supports nested boolean logic trees with mission-based, progress-based, and custom condition types.

Sub-editor module for configuring mission start and visibility conditions. Supports nested boolean logic trees with mission-based, progress-based, and custom condition types.


Class Methods

MethodSignatureDescription
C:init(missionEditor, field, name)Loads all condition types from filesystem
C:setMission(mission)Binds to a mission
C:getMissionIssues(m) → issues[]Validates conditions (missing, set to "never")
C:draw()Renders the condition tree ImGui UI

Condition Types

Loaded dynamically from /lua/ge/extensions/gameplay/missions/unlocks/conditions/*.lua:

Display TypeDescription
Mission-basedRequires another mission to be completed
Mission + Progress KeyRequires specific progress key from another mission
Nested (and/or/not)Boolean combinators for complex logic
Custom typesExtensible via condition Lua files

Condition Tree Structure

{
  type = "and",         -- or "or", "not", "missionComplete", "never", etc.
  nested = {            -- for combinators
    { type = "missionComplete", missionId = "..." },
    { type = "progressKey", missionId = "...", progressKey = "default" },
  }
}

Used For

  • startCondition - When the mission becomes startable
  • visibleCondition - When the mission appears in the mission list

UI Features

  • Searchable mission ID dropdown
  • Nested depth indentation with add/remove buttons
  • Progress key text input with tooltip hints
-- Two instances are created: one for startCondition, one for visibleCondition
local startCond = require('conditions')('missionEditor', 'startCondition', 'Start Condition')
local visCond = require('conditions')('missionEditor', 'visibleCondition', 'Visible Condition')

Dependencies

  • gameplay/missions/unlocks/conditions/*.lua - Condition implementations
  • gameplay_missions_missions - Mission ID list
  • editor/util/searchUtil - Searchable combo widget

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Dev Notes - Related reference
  • World Editor Guide - Guide

Mission Editor - Career Setup

Sub-editor module for configuring mission career integration: career/freeroam visibility, star rewards, attribute rewards (money, vouchers, branch XP), and skill requirements.

Mission Editor - Dev Notes

Minimal sub-editor module for mission developer notes and the dev-only mission flag.

On this page

Class MethodsCondition TypesCondition Tree StructureUsed ForUI FeaturesDependenciesSee Also