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Modding since 2024

API ReferenceGE Extensionseditor

Scene View

Provides additional scene view windows in the editor - supports 3D, orthographic, camera path, and vehicle-attached view modes with configurable frustum, clipping, and debug draw masks.

Provides additional scene view windows in the editor - supports 3D, orthographic, camera path, and vehicle-attached view modes with configurable frustum, clipping, and debug draw masks.


Public API

FunctionSignatureDescription
M.onEditorGui()Renders all active scene view windows
M.onEditorInitialized()Registers the "Add Scene View" menu item; restores deserialized views
M.onSerialize()Serializes all scene views for persistence
M.onDeserialized(data)Stores deserialized data for restoration after editor init

View Modes

ModeDescription
3dMirrors the main camera position and rotation
left / right / front / back / top / bottomOrthographic axis-aligned views with drag panning
currentSelectedCameraFollows the last selected Camera or CameraBookmark object
cameraPathFollows editor.currentCamPathLocation for camera path preview

View Configuration

PropertyTypeDescription
nearClipfloatNear clipping plane (default: 0.01, ortho: 0.6)
farClipfloatFar clipping plane (default: 2500, ortho: 100)
fovfloatField of view in degrees (default: 70, ortho: 150)
orthoboolOrthographic projection toggle
attachToObjectboolAttach view to player vehicle
editorIconsVisibleboolShow editor icons in this view
editorGizmoVisibleboolShow editor gizmo in this view
renderDebugDrawMaskintDebug draw render mask (-1 = all)

Usage Example

-- Scene views are created via editor menu:
-- Window → Add Scene View

-- Multiple views can be open simultaneously with different modes.
-- Right-click a view to access the mode/settings popup.

Notes

  • Uses ImguiRenderViewControl for offscreen rendering to ImGui textures
  • Orthographic views include a grid overlay with 0.25m spacing
  • Mouse wheel zooms (ortho: adjusts FOV, 3D: moves forward/back)
  • Left mouse drag pans the view in orthographic modes

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Scene Tree

The editor's scene tree window - a hierarchical tree view of all scene objects with filtering, drag-and-drop reordering, multi-selection, prefab support, virtual scrolling, and undo/redo for group ope

Screenshot Creator Bootstrap

Minimal bootstrap module that adds a "Vehicle Screenshot Creator" menu item to the editor, delegating to `util_screenshotCreator`.

On this page

Public APIView ModesView ConfigurationUsage ExampleNotesSee Also