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Modding since 2024

API ReferenceGE Extensionseditor

Road Architect Editor

Full-featured road design tool for creating multi-lane roads with profiles, junctions, groups, and terraforming. Requires Tech license.

Full-featured road design tool for creating multi-lane roads with profiles, junctions, groups, and terraforming. Requires Tech license.


Overview

Massive editor extension (~8000+ lines) providing a complete road architecture system. Uses dedicated sub-modules for roads, profiles, groups, junctions, rendering, terraforming, static mesh management, and import/export. Supports serialization for undo/redo and session persistence.


Public API

FunctionSignatureDescription
M.onEditorGuiM.onEditorGui()Renders the full road architect UI.
M.onEditorInitializedM.onEditorInitialized()Registers edit mode, windows, scene tree menu, and loads terrain.
M.onSerializeM.onSerialize()Serializes all roads, profiles, groups, junctions to temp JSON.
M.onDeserializedM.onDeserialized()Restores from serialized data; rebuilds render data.

Sub-Modules

ModulePathPurpose
roadMgreditor/tech/roadArchitect/roadsRoad creation, editing, rendering
profileMgreditor/tech/roadArchitect/profilesLane profile management
groupMgreditor/tech/roadArchitect/groupsPrefab road group placement
jctMgreditor/tech/roadArchitect/junctionsJunction creation and management
linkUtileditor/tech/roadArchitect/linkRoad-junction linking
rendereditor/tech/roadArchitect/renderEdit visualization rendering
terraeditor/tech/roadArchitect/terraformTerrain sculpting for roads
staticMgreditor/tech/roadArchitect/staticMeshMgrStatic mesh selection/audition
import/export(Tech license only)Road network import/export

Editor Modes

  • Road placement: Click to add nodes, drag to position
  • Group placement: Place prefab road groups with terrain conforming
  • Junction placement: Auto-junction creation with configurable radius
  • Profile editing: Multi-lane road cross-section design
  • Guideline display: Road measurements and guidelines

Registered Windows

toolWin, materialSelect, meshSelect, nodeEdit, profilesList, profileEdit, groupsList, import


Usage

Accessible via the Road Architect edit mode in the editor toolbar. Requires Tech license verification.


See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

River Editor

Editor extension for creating and editing River mesh objects, built on the shared `meshEditor` framework.

Road Decorations

Utility module for placing repeating props (TSStatic objects) along DecalRoad edges at configurable intervals.

On this page

OverviewPublic APISub-ModulesEditor ModesRegistered WindowsUsageSee Also