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API ReferenceGE Extensionseditor

Road Spline Editor

Main editor tool for creating and managing road splines - multi-layered DecalRoad-based road systems with support for materials, auto-generated detail layers, terrain painting, undo/redo, bitmap impor

Main editor tool for creating and managing road splines - multi-layered DecalRoad-based road systems with support for materials, auto-generated detail layers, terrain painting, undo/redo, bitmap import, and profile save/load.


Public API

FunctionSignatureDescription
M.setSelectedSplineIdx(idx)Sets the selected spline index for cross-tool selection
M.setSelectedNodeIdx(idx)Sets the selected node index for cross-tool selection
M.onSerialize()Serializes all road spline groups for session persistence
M.onDeserialized(data)Restores road spline groups from serialized data
M.onEditorGui()Main editor GUI callback - renders all UI and handles input
M.onEditorInitialized()Registers the roadSplineEditor edit mode, window, and scene tree menu
M.onClientEndMission()Cleans up all groups and templates when leaving a map

Key Features

  • Multi-layer road system: Each road spline supports multiple material layers with individual width, lateral position, texture length, render priority, and fade
  • Auto-generated layers: Tread marks, road cracks, repair patches, center/edge/lane lines, edge blends - all toggled per-spline
  • Terrain painting: Per-spline terrain material painting with configurable margin
  • Bitmap import: Import road splines from PNG bitmap masks via skeleton tracing
  • Scene tree integration: Convert DecalRoad selections to road splines via right-click menu
  • Undo/redo: Full history support for all operations (single-group and trans-group)
  • Profile save/load: Save/load layer profiles as JSON files

Dependencies

ModulePurpose
editor/roadSpline/groupMgrGroup management, deep copy, undo/redo
editor/roadSpline/layerMgrLayer CRUD, DecalRoad generation
editor/roadSpline/importDecalRoad-to-road-spline import
editor/toolUtilities/splineInputShared spline mouse/keyboard input
editor/toolUtilities/materialSelectionMgrMaterial selection UI
editor/toolUtilities/renderDebug rendering

Usage Example

-- The road spline editor is activated via editor edit modes:
editor.selectEditMode(editor.editModes.roadSplineEditor)

-- Programmatic access to spline data:
local groups = extensions.editor_roadSpline_groupMgr.getGroups()
for i, group in ipairs(groups) do
  print(group.name, #group.nodes, "nodes", #group.layers, "layers")
end

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Road River GUI

Shared GUI utilities for the Road/River editor tools, providing highlight colors, node sizing, and toolbar creation.

Road Template Editor

Editor window for creating, editing, saving, and loading road templates - composite road definitions with multiple DecalRoad layers, 3D decorations, and random decal patterns.

On this page

Public APIKey FeaturesDependenciesUsage ExampleSee Also