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API ReferenceGE Extensionseditor

Mission Editor

Main editor tool for creating, editing, and managing gameplay missions. Provides a full ImGui interface for mission properties, conditions, career setup, objectives, start triggers, and flowgraph inte

Main editor tool for creating, editing, and managing gameplay missions. Provides a full ImGui interface for mission properties, conditions, career setup, objectives, start triggers, and flowgraph integration.


Public API

FunctionSignatureDescription
M.onEditorInitialized()Registers editor window and preferences
M.onEditorRegisterPreferences(reg)Registers mission editor preferences
M.onEditorGui()Main editor GUI callback
M.onSerialize() → tableSaves editor state (selected mission, tab)
M.onDeserialized(data)Restores editor state
M.getMissionList() → tableReturns the current mission list
M.clickMission(m)Programmatically selects a mission
M.show()Shows the mission editor window
M.getStartTriggerWindow() → windowReturns the start trigger sub-editor
M.getMissionTypeWindow() → windowReturns the mission type sub-editor
M.setMissionById(id, instant?)Selects a mission by ID
M.getCurrentEditorHelperWhenActive() → helper?Returns active mission type editor helper
M.reloadMissionSystem()Reloads entire mission system and refreshes list
M.getSelectedMissionId() → mission?Returns the currently selected mission
M.onConsoleLog(timer, lvl, origin, line)Console log callback

Sub-Windows (Tabs)

TabModuleDescription
General InfoinlineName, description, preview image
Additional InfoadditionalAttributesAuthor, date, difficulty, grouping
Career SetupcareerSetupCareer/freeroam flags, rewards, skill
ConditionsconditionsStart/visible conditions (nested logic)
DevdevDeveloper notes, dev-only flag
Mission TypedynamicType-specific editor (race, delivery, etc.)

Mission List Features

  • Filtering: By level, procedural, career, freeroam, text search
  • Grouping: By level, type, date, branch
  • Sorting: Configurable sort modes
  • New Mission: Create with name, ID, level, type; optional copy

Usage Example

-- Open the mission editor
editor_missionEditor.show()

-- Select a specific mission
editor_missionEditor.setMissionById("west_coast/some_race")

-- Reload after external changes
editor_missionEditor.reloadMissionSystem()

Dependencies

  • gameplay_missions_missions - Mission data and save/load
  • editor_raceEditor - Race-specific editing
  • editor_rallyEditor - Rally-specific editing
  • editor/missionStartPositionEditor - Start position editing

Module Variables

  • dependencies (table) - {'gameplay_missions_missions'}
  • forceOpenTree (boolean) - Forces tree open in mission list.
  • lastTabItemShown (string) - Tracks last visible tab.
  • forceOpenTab (nil|string) - Forces a specific tab open.

Additional Exports

  • M.dependencies

See Also

  • Editor AI Tests - Related reference
  • Editor AI Visualization - Related reference
  • Editor – Assembly Spline Tool - Related reference
  • World Editor Guide - Guide

Mesh Spline Editor

Editor tool for placing static meshes along splines. Supports multiple mesh components (main + 3 aliases), start/end caps, random/round-robin distribution, jitter, vertical offset, terrain conforming,

Mission Playbook

Editor extension that provides a **Mission Playbook** - a scripted sequence of mission attempts used to batch-test career progression, rewards, and unlock chains.

On this page

Public APISub-Windows (Tabs)Mission List FeaturesUsage ExampleDependenciesModule VariablesAdditional ExportsSee Also