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API ReferenceGE ExtensionseditormissionEditor

Mission Editor – Objectives

Editor sub-module for the **Career Setup / Objectives** tab. Manages stars (default + bonus), star rewards, outro texts, translations, and copy/paste of career setups.

Editor sub-module for the Career Setup / Objectives tab. Manages stars (default + bonus), star rewards, outro texts, translations, and copy/paste of career setups.


Overview

The largest mission editor sub-module. Handles the careerSetup field: star activation, default/bonus star slot assignment, per-star rewards (attribute key + amount), outro text with translation checking, and a summary view.


Class Methods

MethodSignatureDescription
C:init(missionEditor)Loads career branches, builds attribute/skill option lists.
C:getMissionIssues(m) → tableValidates stars: missing texts, untranslated texts, zero rewards, no stars set.
C:setMission(mission)Caches mission instance, resets input buffers, sorts star keys.
C:getStarLabel(key) → stringResolves star label (function or string/table) and translates.
C:drawDefaultStar(defaultIndex)Combo selector for assigning a star to a default slot.
C:attributeDropdown() → string?Small dropdown for picking an attribute key.
C:drawAttributeInput(re, idx, key)Text input + dropdown for reward attribute key.
C:drawRewardAmount(re, idx, key)Integer input for reward amount.
C:drawAddReward(key, rewards) → table?Add-reward row with copy/paste support.
C:drawStarRewards(key)Full reward list editor for a single star.
C:starSlotSelector(key)Combo to assign star as Default Slot N or Bonus.
C:drawOutroText(key)Text input for star outro text with translation icon.
C:drawCareerSetup()Full star editor: toggles, slots, rewards, outro, summary.
C:draw()Top-level draw with raw toggle, copy/paste career setup.

Attribute Options

Includes money, beamXP, vouchers, plus all career branch attribute keys.

Issue Severities

ConditionSeverity
Star text missing, no default availableerror
Star text missing, default availableminor
Star text not translatederror
No stars set (career mission)error
No stars set (non-career)warning
Reward amount is 0error

Usage Example

local objTab = require('extensions/editor/missionEditor/objectives')(missionEditorRef)
objTab:setMission(mission)
objTab:draw()
local issues = objTab:getMissionIssues(mission)

See Also

  • Mission Editor - Additional Attributes - Related reference
  • Mission Editor - Career Setup - Related reference
  • Mission Editor - Conditions - Related reference
  • World Editor Guide - Guide

Mission Editor – Layers

Editor sub-module for managing a mission's **file-search layer stack**. Layers define an ordered list of directories the mission searches for asset files, checked first-to-last.

Mission Editor – Playbook Utils

Editor sub-module that provides **quick-add buttons** for inserting mission attempt instructions into the Mission Playbook from within the Mission Editor.

On this page

OverviewClass MethodsAttribute OptionsIssue SeveritiesUsage ExampleSee Also