API ReferenceGE ExtensionseditortechroadArchitect
Road Architect Utilities
- `M.angleBetweenVecs`
Exports
M.angleBetweenVecsM.angleBetweenVecs2DM.circle2DFrom3PointsM.clockwiseAngleBetweenVecs2DM.computeAABB2DAllRoadsM.computeAABB2DGroupM.computeDivIndicesFromNodeM.computeRoadLengthM.distance2DM.drawAutoJctMarkupM.drawGroupSphereM.drawHighlightSphereRadM.drawPurpleLineM.drawSphereM.drawSphereHighlightM.drawSphereHighlightPurpleM.drawSphereHighlightRedM.findBoundsM.getFilenameFromPathM.getHalfWidthAtNodeM.getRotationBetweenVecsM.intersection2LineSegsM.intersection2LinesM.intersectionLineSegmentCircleM.isInBoxM.isInTunnelM.isMouseCloseToNodeM.isMouseHoveringOverTerrainM.isMouseOverNodeM.isOverTerrainM.isPointOnLeftSideOfLineM.mouseOnMapPosM.polyLerpM.projectPointToLineM.randomInRangeM.removeExtensionM.removeFileNameFromPathM.rotateVecAroundAxisM.rotateVecByQuaternionM.round2M.slerpM.sqDist2DM.tryAddGroupIdxToRoad
See Also
- Road Architect - Clothoid - Related reference
- Road Architect - Decals - Related reference
- Road Architect - Export - Related reference
- World Editor Guide - Guide
Road Architect - Tunnel Mesh
Creates procedural auto-tunnel meshes and manages terrain hole maps for tunnels in the Road Architect system.
Sensor Configuration - Conversions
Handles creation and lifecycle management of live sensors (Camera, LiDAR, Ultrasonic, RADAR, IMU, GPS, etc.) for the sensor configuration editor, including coordinate conversions between vehicle space