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API ReferenceGE ExtensionseditortechroadArchitect

Road Architect - Static Mesh Manager

Manages the static mesh audition system - searching for available meshes, previewing them with a rotating camera, and computing bounding box data for profile layers.

Manages the static mesh audition system - searching for available meshes, previewing them with a rotating camera, and computing bounding box data for profile layers.


Public API

FunctionSignatureDescription
M.fetchAvailableStaticMeshes()Scans filesystem for .dae files and populates available meshes list
M.addMeshToAudition(selectedMeshIdx, road, customIdx)Places a TSStatic at audition height for preview
M.goToMeshView(timer, time) → timeMoves camera to mesh audition preview pose
M.manageRotateCam()Rotates audition camera around the mesh
M.goToOldView()Returns camera to stored pre-audition position
M.removeAuditionMesh()Deletes the temporary audition TSStatic
M.updateCameraPose()Updates camera to face audition center

Public State

FieldDescription
M.availStaticMeshesArray of {path, filename} entries for available meshes

Code Example

local smMgr = require('editor/tech/roadArchitect/staticMeshMgr')

-- Fetch all available static meshes from art/shapes directories
smMgr.fetchAvailableStaticMeshes()

-- Preview a mesh at index 5
smMgr.addMeshToAudition(5, road, layerIndex)

-- Enter mesh audition camera view
smMgr.goToMeshView(timer, time)

-- Rotate camera each frame
smMgr.manageRotateCam()

-- Return to previous camera position
smMgr.goToOldView()

-- Cleanup
smMgr.removeAuditionMesh()

-- Search paths for meshes:
-- 'art/shapes/objects'
-- 'art/shapes/garage_and_dealership/Clutter'

-- Audition height: 1000m above zero
-- Camera distance based on mesh bounding box: meshRad = 1.2 * box:getLength()
-- Camera factors: planarDist = 1.6 * meshRad, elevation = 0.8 * meshRad

-- Layer box data computed from audition mesh world box:
-- lay.boxXLeft, lay.boxXRight, lay.boxYLeft, lay.boxYRight
-- lay.boxZLeft, lay.boxZRight
-- lay.extentsL, lay.extentsW, lay.extentsH

Dependencies

ModulePurpose
editor/tech/roadArchitect/utilitiesgetFilenameFromPath

See Also

  • Road Architect - Clothoid - Related reference
  • Road Architect - Decals - Related reference
  • Road Architect - Export - Related reference
  • World Editor Guide - Guide

Road Architect - Static Mesh

Places static meshes (TSStatic objects) along road lanes - both spanning meshes repeated along length and single-unit patch meshes at specific positions.

Road Architect - Terraform

Conforms terrain heightmaps to Road Architect roads using mask-based iterative diffusion, supporting single-road and multi-road terraforming with undo/redo.

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Public APIPublic StateCode ExampleDependenciesSee Also