API ReferenceGE ExtensionseditortechroadArchitect
Road Architect Roads
- `M.addIntermediateNode`
Exports
M.addIntermediateNodeM.addNodeToRoadM.addNodeToRoadAtIdxM.adjustHeightM.adjustLateralRotationM.clearAllRoadsM.clearBridgesM.computeAABB2DM.computeAllRoadRenderDataM.computeRoadAABB_2DM.computeRoadRenderDataSingleM.convertDecalRoads2RoadArchitectM.copyNodeM.copyRoadM.createMultiSelectM.createRoadFromProfileM.createRoadFromTemplateM.deserialiseRoadM.finaliseM.flipRoadM.getCurrentMapM.getMultiSelectionCentroidM.getRoadsFromGroupM.getTreeM.goToRoadM.isAuditionProfileDirtyM.isMouseAtIntermediatePosM.manageTempRoadSectionM.mapM.moveRoadM.multiM.offsetByValueM.offsetRoads2TerrainM.recomputeMapM.removeAllM.removeGroupFromRoadM.removeHiddenRoadsM.removeNodeM.removeRoadM.removeTreeM.roadsM.serialiseRoadM.setAllDirtyM.setAuditionProfileDirtyM.setBridgesVisibilityMasterM.setCurrentMapM.setDirtyM.setLocalWidthM.setOverlaysVisibilityMasterM.setRoadsVisibilityMasterM.splitRoadM.unfinaliseM.updateBridgeParametersM.updateMultiAfterRemoveM.updateRoadsM.updateRoadsAfterRemovingGroupM.updateWAndHToNewProfile
See Also
- Road Architect - Clothoid - Related reference
- Road Architect - Decals - Related reference
- Road Architect - Export - Related reference
- World Editor Guide - Guide
Road Architect - Road Mesh
Generates procedural meshes for roads including sidewalks, curbs, and bridges using the Road Architect system.
Road Architect - Static Mesh
Places static meshes (TSStatic objects) along road lanes - both spanning meshes repeated along length and single-unit patch meshes at specific positions.