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Modding since 2024

API ReferenceGE ExtensionseditortechroadArchitect

Road Architect - Tunnel Mesh

Creates procedural auto-tunnel meshes and manages terrain hole maps for tunnels in the Road Architect system.

Creates procedural auto-tunnel meshes and manages terrain hole maps for tunnels in the Road Architect system.


Public API

FunctionSignatureDescription
M.createTunnel(roadIdx, name, rData, tunnel, folder)Creates a procedural tunnel mesh and pierces terrain holes
M.tryRemove(roadIdx, name)Removes tunnel mesh and recovers terrain holes

Code Example

local tMesh = require('editor/tech/roadArchitect/tunnelMesh')

-- Create a tunnel for road 1
local tunnel = road.tunnels[1]
tMesh.createTunnel(1, tunnel.name, road.renderData, tunnel, folder)

-- Remove the tunnel and recover holes
tMesh.tryRemove(1, tunnel.name)

-- Tunnel parameters (from road):
-- tunnel.s, tunnel.e       - start/end div point indices
-- tunnel.radGran           - radial granularity (cross-section segments)
-- tunnel.radOffset         - radius offset beyond road width
-- tunnel.thickness         - wall thickness
-- tunnel.zOffsetFromRoad   - vertical offset of road inside tunnel
-- tunnel.protrudeS/E       - protrusion at start/end along tangent

-- Mesh generation algorithm:
-- 1. Compute pipe center, radius, tangent at each longitudinal point
-- 2. Generate inner and outer ring points using Rodrigues rotation
-- 3. Build inner/outer face arrays with proper winding
-- 4. Add start and end cap geometry
-- 5. Create ProceduralMesh with {outer, inner, startCap, endCap}

-- Hole map management:
-- editHolemap: Sets terrain material index to 255 for grid cells inside pipe
-- recoverHolemap: Restores original material indices when tunnel removed
-- Uses squared-distance-to-line-segment test for pipe intersection
-- Plane clipping at tunnel ends prevents over-extension

-- Material: 'm_asphalt_new_01' for all tunnel surfaces

Dependencies

ModulePurpose
editor/tech/roadArchitect/utilitiesrotateVecAroundAxis

See Also

  • Road Architect - Clothoid - Related reference
  • Road Architect - Decals - Related reference
  • Road Architect - Export - Related reference
  • World Editor Guide - Guide

Road Architect - Terraform

Conforms terrain heightmaps to Road Architect roads using mask-based iterative diffusion, supporting single-road and multi-road terraforming with undo/redo.

Road Architect Utilities

- `M.angleBetweenVecs`

On this page

Public APICode ExampleDependenciesSee Also