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API ReferenceGE ExtensionseditortechroadArchitect

Road Architect - Decals

Manages road surface decals (lane markings, arrows, patches) for the Road Architect. Creates, positions, and manages DecalRoad and MeshRoad Torque objects along lane edges and surfaces.

Manages road surface decals (lane markings, arrows, patches) for the Road Architect. Creates, positions, and manages DecalRoad and MeshRoad Torque objects along lane edges and surfaces.


Public Functions

FunctionSignatureDescription
M.createDecal(...)Creates a road surface decal
M.tryRemove(...)Attempts to remove a decal
M.removeTemplates(...)Removes decal templates
M.tryRemoveAll(...)Attempts to remove all decals

Example: Road Decal Management

local decals = require('editor/tech/roadArchitect/decals')

-- Create decals for a road after geometry is computed
decals.createDecals(road)

-- When road geometry changes, mark dirty then update
decals.setDecalsDirty(road)
decals.tryUpdateDecals(road)

-- Remove decals when deleting a road
decals.removeDecals(road)

-- Remove all decals from all roads (e.g., on level unload)
decals.removeAllDecals(roads)

-- Available material presets for lane markings
local mats = decals.getDecalMaterials()
-- Includes: solid_white, dashed_white, solid_yellow, dashed_yellow, etc.

-- Decal types placed per-lane:
-- Edge lines - along lane outer boundaries
-- Center lines - between opposing traffic lanes
-- Lane arrows - directional indicators at intersections
-- Surface patches - textured overlays on road surface

Notes

  • Decals are Torque DecalRoad objects positioned along render data polylines
  • Materials reference pre-existing texture assets in the game
  • Decal placement follows the road's render data lateral offsets

Functions

tryRemove(name)

Handles try remove.

  • name (string)

removeTemplates()

Removes templates.

tryRemoveAll()

Handles try remove all.

Returns: self

Functions

tryRemove(name)

Handles try remove.

  • name (string)

removeTemplates()

Removes templates.

tryRemoveAll()

Handles try remove all.

Returns: self


See Also

  • Road Architect - Clothoid - Related reference
  • Road Architect - Export - Related reference
  • Road Architect - Geometry - Related reference
  • World Editor Guide - Guide

Road Architect - Clothoid

Provides clothoid (Euler spiral) fitting for road nodes. Computes smooth curvature-continuous transitions between road segments using Fresnel integrals, with support for arc length parameterization an

Road Architect - Export

Handles serialization and export of Road Architect road data to JSON files. Converts road structures (nodes, profiles, layers, groups, junctions, overlays) into a portable format.

On this page

Public FunctionsExample: Road Decal ManagementNotesFunctionstryRemove(name)removeTemplates()tryRemoveAll()FunctionstryRemove(name)removeTemplates()tryRemoveAll()See Also