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API ReferenceGE ExtensionseditortoolUtilities

Editor Tool Utilities – Spline Input

Central input handler for spline-editing tools. Manages mouse/keyboard events for adding, inserting, dragging, and deleting spline nodes. Supports rib (width) and bar (velocity/height) handle dragging

Central input handler for spline-editing tools. Manages mouse/keyboard events for adding, inserting, dragging, and deleting spline nodes. Supports rib (width) and bar (velocity/height) handle dragging, loop/join formation, cross-tool selection, copy/paste profiles, gizmo control, and nav graph path editing.


Public API

FunctionSignatureDescription
M.handleSplineEvents(splines, out, isRotEnabled, isConformToTerrain, useRibs, useBars, isBarsLimits, useCopyPaste, useGizmo, isLockShape, defaultWidth, deepCopyFn, deepCopyStateFn, copyProfileFn, pasteProfileFn, afterEndDragCb, joinFn, undoFn, redoFn, undoStateFn, redoStateFn)Main per-frame spline event handler with full feature set
M.handleNavGraphEvents(selSpline, nodes, deepCopyFn, undoFn, redoFn, isBarsLimit)Per-frame handler for nav-graph-based path editing with bar dragging
M.registerSplineTool(prefix, getSplinesFn, getEditModeKeyFn, deepCopyFn, deepCopyStateFn, uiModuleName)Registers a spline tool for cross-tool hit detection and selection switching

Code Examples

local splineInput = require('editor/toolUtilities/splineInput')

-- Register your spline tool for cross-tool selection
splineInput.registerSplineTool(
  'Road',                           -- tool prefix (display name)
  function() return roadSplines end, -- function returning splines array
  function() return 'roadEditMode' end, -- function returning editMode key
  deepCopyRoadSpline,               -- deep copy single spline
  deepCopyAllRoadState,             -- deep copy full tool state
  'editor_roadSpline'               -- UI module name for setSelectedSplineIdx
)

-- Per-frame spline event handling
-- out = { spline = 1, node = 1, isGizmoActive = false }
splineInput.handleSplineEvents(
  splines, out,
  true,   -- rotation enabled
  true,   -- conform to terrain
  true,   -- use rib handles (width)
  true,   -- use bar handles (velocity)
  false,  -- bars represent velocities (not limits)
  true,   -- enable copy/paste
  true,   -- enable gizmo
  false,  -- shape not locked
  10.0,   -- default spline width
  deepCopy, deepCopyState,
  copyProfile, pasteProfile,
  afterEndDrag, joinSplines,
  undoFn, redoFn, undoStateFn, redoStateFn
)

-- Nav graph path editing (for drive path tools)
splineInput.handleNavGraphEvents(
  selectedSpline,
  navGraphNodes,
  deepCopySpline,
  undoCallback,
  redoCallback,
  true  -- bars represent velocity limits
)

-- Cross-tool interaction features:
-- Clicking a node from another tool auto-switches edit modes
-- Distance-adaptive hit detection (sqrt scaling with camera distance)
-- Priority system: node > rib > bar > spline-body

-- Keyboard shortcuts:
-- ALT          → toggle gizmo
-- DELETE        → delete selected node
-- CTRL+C/V     → copy/paste profile
-- SHIFT + drag → precision mode (0.1x sensitivity)
-- SHIFT + drop → form loop (same spline) or join (different splines)

See Also

  • Tool Utilities - Fit Polyline - Related reference
  • Editor Tool Utilities – Geometry - Related reference
  • Editor Tool Utilities – Gizmo - Related reference
  • World Editor Guide - Guide

Editor Tool Utilities – Skeleton (Image Vectorisation)

Suite for converting PNG bitmap images to vectorised polylines. Pipeline: bitmap → binary mask → Guo-Hall skeletonisation → keypoint detection → path extraction → join/filter → width estimation → RDP

Editor Tool Utilities – Spline Mask Export

Exports spline ribbon surfaces as a binary PNG mask file (GFXFormatR16) covering the full terrain extent. Uses kd-tree spatial queries and barycentric quad intersection for efficient rasterisation.

On this page

Public APICode ExamplesSee Also