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API ReferenceGE ExtensionseditortoolUtilities

Editor Tool Utilities – Polygon Drawing

Manages interactive user-drawn polygons on the map. Supports adding nodes by clicking, inserting nodes on edges, dragging nodes, deleting nodes, and rendering the polygon with terrain-conforming edges

Manages interactive user-drawn polygons on the map. Supports adding nodes by clicking, inserting nodes on edges, dragging nodes, deleting nodes, and rendering the polygon with terrain-conforming edges.


Public API

FunctionSignatureDescription
M.getPolygon() → tableReturns the current polygon (array of vec3 nodes)
M.isPolygonValid() → boolReturns true if the polygon has more than 2 nodes
M.clearPolygon()Clears all polygon nodes
M.handleUserPolygon(doubleClickCallback)Main per-frame handler: renders polygon, processes mouse events for add/insert/drag/delete, calls callback on double-click completion

Code Examples

local polygon = require('editor/toolUtilities/polygon')

-- Each frame in your editor tool's onEditModeUpdate:
polygon.handleUserPolygon(function(completedPolygon)
  -- Called when user double-clicks to finish the polygon
  log('I', 'polygon', 'Polygon completed with ' .. #completedPolygon .. ' nodes')
  -- Use the polygon for terrain painting, mask export, etc.
  processPolygon(completedPolygon)
end)

-- Query the current polygon state
local poly = polygon.getPolygon()
if polygon.isPolygonValid() then
  log('I', 'polygon', 'Valid polygon with ' .. #poly .. ' nodes')
end

-- Clear the polygon to start over
polygon.clearPolygon()

-- User interaction model:
-- Click free space      → adds new node at end
-- Click on edge         → inserts node at that edge position
-- Click on node         → selects and starts dragging
-- Hold drag             → moves the node
-- Delete key            → removes selected node
-- Double-click (3+ pts) → completes polygon, calls callback, clears
-- Alt key               → toggles translation gizmo on/off

See Also

  • Tool Utilities - Fit Polyline - Related reference
  • Editor Tool Utilities – Geometry - Related reference
  • Editor Tool Utilities – Gizmo - Related reference
  • World Editor Guide - Guide

Editor Tool Utilities – Perlin Noise

Classic 2D Perlin noise implementation with a static permutation table for deterministic, repeatable noise generation.

Editor Tool Utilities – Ramer-Douglas-Peucker

Optimised iterative (stack-based) implementation of the Ramer-Douglas-Peucker algorithm for polyline simplification. Operates in-place on arrays of vec3 positions and parallel attribute arrays.

On this page

Public APICode ExamplesSee Also