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API ReferenceGE ExtensionseditortoolUtilities

Editor Tool Utilities – Riverbed Terraforming

Terraforms terrain beneath a spline to create riverbeds. Modifies terrain heightmap using cross-sectional depth profiles with bank sharpness, smoothing, and revert support.

Terraforms terrain beneath a spline to create riverbeds. Modifies terrain heightmap using cross-sectional depth profiles with bank sharpness, smoothing, and revert support.


Public API

FunctionSignatureDescription
M.terraform(spline)Terraforms a riverbed under the spline using bedDepth, bankSharpness, excess, and smoothingLevel properties. Stores undo data in the spline
M.revert(spline)Reverts the terrain to its pre-terraformed state using stored undo data
M.revertAll(splines)Reverts all splines' riverbed terraforming

Code Examples

local riverbed = require('editor/toolUtilities/riverbed')

-- Configure the spline's riverbed parameters
mySpline.bedDepth = 3.0          -- depth at center (meters)
mySpline.bankSharpness = 2.0     -- exponent for bank profile (higher = steeper banks)
mySpline.excess = 5.0            -- extra margin beyond spline width (meters)
mySpline.smoothingLevel = 3      -- blur passes for smoothing

-- Also need empty storage arrays
mySpline.riverbedDataX = {}
mySpline.riverbedDataY = {}
mySpline.riverbedDataVals = {}

-- Terraform the riverbed
riverbed.terraform(mySpline)

-- Revert to original terrain
riverbed.revert(mySpline)

-- Revert all splines at once
riverbed.revertAll(allSplines)

-- The algorithm:
-- 1. Computes a polygon outline around the spline + excess margin
-- 2. Rasterises the polygon to terrain grid using scanline spans
-- 3. For each grid point, finds nearest spline point via spatial hash
-- 4. Applies cross-sectional carving: depth * (1 - t^bankSharpness)
-- 5. Tapers carving near spline endpoints (smoothstep ramp)
-- 6. Applies blur passes with lateral fade weighting
-- 7. Stores all old Z values for undo/revert

See Also

  • Tool Utilities - Fit Polyline - Related reference
  • Editor Tool Utilities – Geometry - Related reference
  • Editor Tool Utilities – Gizmo - Related reference
  • World Editor Guide - Guide

Editor Tool Utilities – Ribbon Input

Handles mouse and keyboard interaction for ribbon splines (paired L-R node structures). Supports adding node pairs, dragging nodes, deleting pairs, gizmo control, and cursor-segment tracking.

Editor Tool Utilities – Road Design Standards

Provides preset road design standards for homologation analysis. Each preset defines maximum slope, minimum curve radius, maximum banking, and width gradient tolerances.

On this page

Public APICode ExamplesSee Also