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API ReferenceGE ExtensionseditortoolUtilities

Editor Tool Utilities – Simplex Noise

2D Simplex noise implementation with a static permutation table. Provides smoother, less grid-aligned noise compared to Perlin noise, with O(n²) complexity for n dimensions.

2D Simplex noise implementation with a static permutation table. Provides smoother, less grid-aligned noise compared to Perlin noise, with O(n²) complexity for n dimensions.


Public API

FunctionSignatureDescription
M.noise(xin, yin) → numberEvaluates 2D simplex noise at coordinates. Returns approximately [-1, 1] (scaled by 70)

Code Examples

local simplex = require('editor/toolUtilities/simplex')

-- Sample simplex noise at a point
local value = simplex.noise(15.3, 42.7)

-- Generate a displacement map with simplex noise
local scale = 0.02
for y = 0, 255 do
  for x = 0, 255 do
    local n = simplex.noise(x * scale, y * scale)
    -- n is in roughly [-70, 70] range; normalise as needed
    local normalised = (n / 70 + 1) * 0.5  -- map to [0, 1]
  end
end

-- Compare with Perlin noise for different characteristics
local perlin = require('editor/toolUtilities/perlin')
local pVal = perlin.noise(10, 20)   -- Perlin
local sVal = simplex.noise(10, 20)  -- Simplex (less directional artifacts)

See Also

  • Tool Utilities - Fit Polyline - Related reference
  • Editor Tool Utilities – Geometry - Related reference
  • Editor Tool Utilities – Gizmo - Related reference
  • World Editor Guide - Guide

Editor Tool Utilities – Road Design Standards

Provides preset road design standards for homologation analysis. Each preset defines maximum slope, minimum curve radius, maximum banking, and width gradient tolerances.

Editor Tool Utilities – Skeleton (Image Vectorisation)

Suite for converting PNG bitmap images to vectorised polylines. Pipeline: bitmap → binary mask → Guo-Hall skeletonisation → keypoint detection → path extraction → join/filter → width estimation → RDP

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Public APICode ExamplesSee Also