RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Race Editor - Pacenotes TabRace Editor - Pathnodes TabRace Editor - Segments TabRace Editor - Start Positions TabRace Editor - Testing TabRace Editor - Time Trials TabRace Editor - Tools TabRace Editor - Track Layout Tab

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE ExtensionseditorraceEditor

Race Editor - Start Positions Tab

Sub-module for placing and editing vehicle start/recovery positions in race paths.

Sub-module for placing and editing vehicle start/recovery positions in race paths.


Overview

Manages start positions (spawn points) for races. Each position has a world position and rotation quaternion. Supports gizmo-based translate/rotate, Shift-drag creation with direction, terrain alignment, and vehicle teleportation.


Class Methods

MethodSignatureDescription
C:init(raceEditor)Initializes with parent editor reference
C:setPath(path)Sets the race path
C:selected / C:unselect()Activates/deactivates display
C:selectStartPosition(id)Selects a start position, updates gizmo
C:draw(mouseInfo)Main loop - gizmo, input, UI rendering
C:input()Shift=create new, Click=select existing
C:createStartPosition()Shift-drag creates position with drag direction as facing
C:beginDrag / C:dragging / C:endDragging()Gizmo translate/rotate with undo
C:drawStartPositions()List+detail panel with position editing

Start Position Properties

PropertyTypeDescription
namestringDisplay name
posvec3World position
rotquatFacing rotation

Actions

ButtonDescription
Down to TerrainSnaps Z to terrain height
Align with TerrainAdjusts rotation to match terrain slope
Move Veh ToTeleports player vehicle to this position
Set to Current VehicleSets position/rotation from current vehicle

Notes

  • Creation uses drag direction to set facing: drag from spawn point toward intended forward direction.
  • The gizmo rotation mode edits the facing quaternion directly.
  • Start positions are referenced by track layout for default/reverse/rolling start configurations.

Module Variables

  • windowDescription (string) - Module variable.

Functions

updateTransform(index)

Updates transform.

  • index (number)

Returns: end

hoveringStartPosition()

Handles hovering start position.

Returns: end

addHistory(name, old)

Adds history.

  • name (string)
  • old (any)

onEditModeActivate()

Callback for edit mode activate event.

Module Variables

  • windowDescription (string) - Module variable.

Functions

updateTransform(index)

Updates transform.

  • index (number)

Returns: end

hoveringStartPosition()

Handles hovering start position.

Returns: end

addHistory(name, old)

Adds history.

  • name (string)
  • old (any)

onEditModeActivate()

Callback for edit mode activate event.


See Also

  • Race Editor - Pacenotes Tab - Related reference
  • Race Editor - Pathnodes Tab - Related reference
  • Race Editor - Segments Tab - Related reference
  • World Editor Guide - Guide

Race Editor - Segments Tab

Sub-module for creating and editing segments that connect pathnodes in a race path.

Race Editor - Testing Tab

Sub-module for testing race paths with live race simulation, AI driving, and lap timing.

On this page

OverviewClass MethodsStart Position PropertiesActionsNotesModule VariablesFunctionsupdateTransform(index)hoveringStartPosition()addHistory(name, old)onEditModeActivate()Module VariablesFunctionsupdateTransform(index)hoveringStartPosition()addHistory(name, old)onEditModeActivate()See Also