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API ReferenceGE ExtensionseditorraceEditor

Race Editor - Pathnodes Tab

Sub-module for creating and editing race pathnodes (checkpoints) - supports manual and navgraph placement modes.

Sub-module for creating and editing race pathnodes (checkpoints) - supports manual and navgraph placement modes.


Overview

The primary tab for placing race checkpoints. Pathnodes can be positioned manually (Shift-drag) or linked to navgraph waypoints (Alt-click). Supports gizmo translate/rotate/scale, normal direction editing, recovery position assignment, custom fields, and simple drag mode.


Class Methods

MethodSignatureDescription
C:init(raceEditor)Initializes with parent editor reference
C:setPath(path)Sets the race path
C:selected / C:unselect()Activates/deactivates pathnode display
C:selectPathnode(id)Selects a pathnode, updates gizmo
C:draw(mouseInfo)Main loop - gizmo, input, UI rendering
C:createManualPathnode()Shift-drag creates manual pathnode with auto-segment
C:selectNavgraphNode()Alt-click links to navgraph waypoint
C:input()Input dispatcher: Alt=navgraph, Shift=manual, Click=select
C:beginDrag / C:dragging / C:endDragging()Gizmo manipulation
C:handleMouseDown / C:handleMouseHold / C:handleMouseUp(...)Simple drag mode handlers
C:drawPathnodeList()List+detail panel with all pathnode properties
C:drawCustomFields(fields)Renders custom string/number/vec3 fields
C:autoRecoverPos(reverse)Auto-creates recovery start position from pathnode normal
C:selector(name, fieldName, clrI, tt)Dropdown for recovery position selection
C:mouseOverPathnodes()Detects mouse hovering over pathnodes for selection
C:onEditModeActivate()Called when race editor pathnode mode is activated
C:selectedPathnode()Returns the currently selected pathnode object
C:updateTransform(index)Updates gizmo transform for pathnode at given index

Pathnode Properties

PropertyTypeDescription
posvec3World position
radiusfloatCheckpoint radius
normalvec3/nilDirection vector (nil = non-directional)
modestring"manual" or "navgraph"
visibleboolShow checkpoint markers in time trials
useAsSplitboolUse as split timing marker
recoveryintForward recovery start position ID
reverseRecoveryintReverse recovery start position ID
customFieldstableUser-defined string/number/vec3 fields

Notes

  • Creating a new pathnode auto-creates a segment from the last existing pathnode.
  • Navgraph mode pathnodes use navRadiusScale instead of absolute radius.
  • "Down to Terrain" button snaps the Z coordinate to terrain height.
  • "Align Normal with Terrain" projects the normal tip to terrain.
  • Simple drag mode uses raycast Z-snapping for smooth terrain-following movement.
  • Custom fields support copy/paste between pathnodes.

See Also

  • Race Editor - Pacenotes Tab - Related reference
  • Race Editor - Segments Tab - Related reference
  • Race Editor - Start Positions Tab - Related reference
  • World Editor Guide - Guide

Race Editor - Pacenotes Tab

Sub-module for creating and editing pacenotes (co-driver callout annotations) within race paths.

Race Editor - Segments Tab

Sub-module for creating and editing segments that connect pathnodes in a race path.

On this page

OverviewClass MethodsPathnode PropertiesNotesSee Also