RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Race Editor - Pacenotes TabRace Editor - Pathnodes TabRace Editor - Segments TabRace Editor - Start Positions TabRace Editor - Testing TabRace Editor - Time Trials TabRace Editor - Tools TabRace Editor - Track Layout Tab

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE ExtensionseditorraceEditor

Race Editor - Pacenotes Tab

Sub-module for creating and editing pacenotes (co-driver callout annotations) within race paths.

Sub-module for creating and editing pacenotes (co-driver callout annotations) within race paths.


Overview

Provides a list+detail panel for managing pacenotes. Each pacenote has a position, radius, normal direction, optional segment association, and a text note field. Supports gizmo-based translate/rotate/scale and Shift-drag creation in the viewport.


Class Methods

MethodSignatureDescription
C:init(raceEditor)Initializes with parent editor reference
C:setPath(path)Sets the race path to edit
C:selected()Activates draw mode for all pacenotes
C:unselect()Hides all pacenotes
C:selectPacenote(id)Selects a pacenote by ID, highlights it
C:draw(mouseInfo)Main draw loop - gizmo updates, input handling, UI
C:beginDrag / C:dragging / C:endDragging()Gizmo manipulation with undo/redo
C:createManualPacenote()Shift-drag to create a pacenote with position, radius, and normal
C:input()Mouse input dispatcher (Shift=create, Click=select)
C:drawPacenoteList()Renders the list panel and detail editor
C:selector(name, fieldName, tt)Dropdown selector for linked segments with tooltip

Pacenote Properties

PropertyTypeDescription
posvec3World position
radiusfloatTrigger/display radius
normalvec3Direction vector
namestringDisplay name
notestringCo-driver note text
segmentintAssociated segment ID (-1 for none)

Notes

  • All property changes go through editor.history:commitAction for undo/redo.
  • Gizmo scale mode adjusts the pacenote radius.
  • The segment selector highlights the associated segment in the viewport.

Module Variables

  • windowDescription (string) - Module variable.
  • windowDescription (string) - Module variable.

Functions

updateTransform(index)

Updates transform.

  • index (number)

Returns: end

onEditModeActivate()

Callback for edit mode activate event.

Returns: end

mouseOverPacenotes()

Handles mouse over pacenotes.

Returns: end

init(raceEditor)

Initializes the module.

  • raceEditor (any)

Returns: end

onEditModeActivate()

Callback for edit mode activate event.

Returns: end

unselect()

Handles unselect.

Returns: end

beginDrag()

Handles begin drag.

Returns: end

dragging()

Handles dragging.

Returns: end

endDragging()

Handles end dragging.

Returns: end


See Also

  • Race Editor - Pathnodes Tab - Related reference
  • Race Editor - Segments Tab - Related reference
  • Race Editor - Start Positions Tab - Related reference
  • World Editor Guide - Guide

Playbook Unlocked Missions Viewer

Editor extension that displays a **three-column view** of mission unlock states (startable / visible / invisible) at each playbook step.

Race Editor - Pathnodes Tab

Sub-module for creating and editing race pathnodes (checkpoints) - supports manual and navgraph placement modes.

On this page

OverviewClass MethodsPacenote PropertiesNotesModule VariablesFunctionsupdateTransform(index)onEditModeActivate()mouseOverPacenotes()init(raceEditor)onEditModeActivate()unselect()beginDrag()dragging()endDragging()See Also