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Modding since 2024

API ReferenceGE ExtensionseditorvehicleEditorliveEditor

Vehicle Editor - Node Triangle Self Collision Detector

Detects and visualizes nodes that are within collision radius of triangles they don't belong to, highlighting potential self-collision issues in JBeam vehicle data.

Detects and visualizes nodes that are within collision radius of triangles they don't belong to, highlighting potential self-collision issues in JBeam vehicle data.


Module Exports

ExportTypeDescription
M.menuEntrystring"Node Triangle Self Collision Detector" - menu label
M.openfunctionOpens the detector window
M.onVehicleEditorRenderJBeamshookDraws detected collision pairs in 3D
M.onUpdatehookRenders the ImGui controls window
M.onSerializehookPersists window state and results
M.onDeserializedhookRestores persisted state

Key Internals

VariableTypePurpose
windowOpenBoolPtrWindow visibility toggle
nodeCollisionRadiusPtrFloatPtrAdjustable collision radius (default 0.025 m)
vehsResultDatatableStores per-vehicle analysis results keyed by vehicle ID

How It Works

Analysis Phase (analyze())

  1. Collects all coupler nodes from vehicle data (excluded from checks)
  2. Iterates every triangle × every node combination
  3. Skips a node if:
    • It's part of the triangle
    • Has collision == false or selfCollision disabled
    • Is a coupler node (has couplerTag or tag)
    • Shares a firstGroup with any triangle node
    • Triangle is NONCOLLIDABLE
  4. Computes nodePos:triangleClosestPoint(triPos1, triPos2, triPos3) distance
  5. If distance ≤ collision radius, records the node-triangle pair with distance

Render Phase (onVehicleEditorRenderJBeams)

  • Draws orange spheres at colliding node positions
  • Draws green solid triangles for affected triangles
  • Labels nodes and triangles with their IDs/names

Lua Code Example

-- Open the self-collision detector
extensions.editor_vehicleEditor_liveEditor_veNodeTriSelfCollisionDetector.open()

-- The ImGui window provides:
-- - Slider: Node Collision Radius (0.025 to 0.1 m)
--   Note: 0.025 m is the actual collision radius in the physics engine
-- - "Start Analysis" button - runs the O(nodes × triangles) check
-- - "Clear Results" button - clears stored collision data

-- Analysis skips nodes that share a firstGroup with triangle nodes:
-- if triNode1.firstGroup == firstNodeGroup
--   or triNode2.firstGroup == firstNodeGroup
--   or triNode3.firstGroup == firstNodeGroup then
--   goto skipNode
-- end

-- Triangle closest point distance check:
-- local closestPoint = nodePos:triangleClosestPoint(triPos1, triPos2, triPos3)
-- local distSqr = nodePos:squaredDistance(closestPoint)
-- if distSqr <= nodeCollisionRadiusSqr then
--   -- Record collision pair
-- end

-- Results are printed to console with format:
-- "Node 42 (fr1) is colliding with triangle 10 (fr1) - 11 (fr2) - 12 (fr3) at distance 0.015 m"

-- Coupler nodes are excluded via jbeamTableSchema processing:
-- jbeamTableSchema.processTableWithSchemaDestructive(couplerNodesCopy, newCouplerNodePairs)

-- Visualization uses debug drawer for live 3D overlay:
-- debugDrawer:drawSphere(nodePos, resultData.nodeCollisionRadius, orangeColor)
-- debugDrawer:drawTriSolid(triPos1, triPos2, triPos3, greenColor255)

-- Results persist across serialization for each vehicle ID
-- vehsResultData[vehicleID] = { nodeCollisionRadius, nodeTriPairs }

See Also

  • Adjustable Tech Car Tuner - Related reference
  • Aero Debug - Related reference
  • Crash Tester - Related reference
  • World Editor Guide - Guide

Vehicle Editor - Lights Debug

Visualizes spotlight and point light props on the active vehicle in the Vehicle Editor, drawing debug spheres, direction arrows, and labels in 3D.

Vehicle Editor - Powertrain Inspector

Displays live powertrain device data and JBeam definitions for the active vehicle in the Vehicle Editor, allowing inspection of engines, transmissions, and other drivetrain components.

On this page

Module ExportsKey InternalsHow It WorksAnalysis Phase (analyze())Render Phase (onVehicleEditorRenderJBeams)Lua Code ExampleSee Also