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Modding since 2024

API ReferenceGE ExtensionseditorvehicleEditorliveEditor

Aero Debug

Live editor app for visualising vehicle aerodynamic forces, torques, and per-axle downforce distribution.

Live editor app for visualising vehicle aerodynamic forces, torques, and per-axle downforce distribution.


Module: M (extensions.editor.vehicleEditor.liveEditor.veAeroDebug)

FunctionDescription
M.open()Opens the aero debug window
M.onUpdate(dt)Draws the aero debug UI; requests data from vehicle Lua aeroDebug extension
M.onVehicleSwitched(oldVehicle, newVehicle, player)Disables aeroDebug on old vehicle; resets state
M.onEditorDeactivated()Disables aeroDebug on current vehicle
M.onEditorActivated()No-op placeholder
M.onSerialize() / M.onDeserialized(data)Persists window open state
PropertyValue
M.menuEntry"Aero Debug"
M.dependencies{"editor_veMain"}

Displayed Data

SectionFields
Vehicle Aero ForcesTotal aero force (N) world/vehicle, total aero torque (N) world/vehicle
Axle ConfigurationFL/FR/RL/RR wheel name dropdowns with auto-fill
Axle Aero ForcesFront/rear downforce (N), front/rear downforce (%)

Usage Example

-- Open via Vehicle Editor > Live Editor > Aero Debug
extensions.editor_vehicleEditor_liveEditor_veAeroDebug.open()

-- The extension communicates with the vehicle Lua VM:
-- 1. Enables vehicle-side aeroDebug: extensions.aeroDebug.enable()
-- 2. Polls aero data each frame via queueLuaCommand
-- 3. Receives serialised aeroData back via queueGameEngineLua

-- Data flow:
-- GE: vehicle:queueLuaCommand('extensions.aeroDebug.enable()')
-- GE: vehicle:queueLuaCommand('obj:queueGameEngineLua("vEditor.aeroData=" .. serialize(...))')
-- GE: vEditor.aeroData is populated with:
--   totalAeroForce (vec3, world)
--   totalAeroForceVehicle (vec3, vehicle-local)
--   totalAeroTorque (vec3, world)
--   totalAeroTorqueVehicle (vec3, vehicle-local)
--   frontDownForce, rearDownForce (N)
--   percentFront, percentRear (%)
--   wheelNameStrings (for combo boxes)
--   vehID (to verify data matches current vehicle)

-- Wheel names can be auto-filled (looks for FL/FR/RL/RR)
-- or manually set via combo boxes and "Set Wheels" button
-- This configures which wheels define the front/rear axles

See Also

  • Adjustable Tech Car Tuner - Related reference
  • Crash Tester - Related reference
  • Flexbody Debug - Related reference
  • World Editor Guide - Guide

Adjustable Tech Car Tuner

Live editor app for tuning the adjustable tech car's dimensional variables (wheelbase, track width, overhang, body width, weight, CoG, yaw inertia) with a visual measurement overlay.

Crash Tester

Live editor app for spawning random vehicles at a picked location and launching them at a target speed for crash testing.

On this page

Module: M (extensions.editor.vehicleEditor.liveEditor.veAeroDebug)Displayed DataUsage ExampleSee Also