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Dynamic Decals - BrowserDynamic Decals - BrushesDynamic Decals - CameraDynamic Decals - Color HistoryDynamic Decals - Color PresetsDynamic Decals - Debug SectionDynamic Decals - Debug TexturesDynamic Decals - Documentation SystemDynamic Decals - ExportDynamic Decals - FontsDynamic Decals - GizmoDynamic Decals - HelperDynamic Decals HistoryDynamic Decals InspectorDynamic Decals Layer StackDynamic Decals Load/SaveDynamic Decals MeshesDynamic Decals NewsDynamic Decals NotificationDynamic Decals SelectionDynamic Decals SettingsDynamic Decals TexturesDynamic Decals Vehicle Color PaletteDynamic Decals Widgets
Dynamic Decals Layer Type: Brush StrokeDynamic Decals Layer Type: DecalDynamic Decals Layer Type: FillDynamic Decals Layer Type: GroupDynamic Decals Layer Type: Linked SetDynamic Decals Layer Type: PathDynamic Decals Layer Type: Texture Fill

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API ReferenceGE ExtensionseditordynamicDecalslayerTypes

Dynamic Decals Layer Type: Texture Fill

Editor module for the Texture Fill layer type. Applies a repeating texture pattern across the entire vehicle surface with configurable scale, offset, color, and palette mapping.

Editor module for the Texture Fill layer type. Applies a repeating texture pattern across the entire vehicle surface with configurable scale, offset, color, and palette mapping.


Module Info

KeyValue
Fileextensions/editor/dynamicDecals/layerTypes/textureFill.lua
logTageditor_dynamicDecals_layerTypes_textureFill
Dependencieseditor_api_dynamicDecals, editor_dynamicDecals_helper, editor_dynamicDecals_inspector, editor_dynamicDecals_docs, editor_dynamicDecals_widgets

Public API

FunctionSignatureDescription
M.openAddLayerWindow()Shows the "Add Texture Fill Layer" modal window
M.registerEditorPreferences(prefsRegistry)Stub
M.editorPreferenceValueChanged(path, value)Stub
M.setup(tool_in)Registers inspector GUI, toolbar item (priority 20), editor GUI, docs, and window (450×310)

Inspector Properties

PropertyTypeDescription
fillTexturePathTextureSource texture file for the fill pattern
colorPaletteMapIdint (combo)Vehicle color palette (0=custom, 1-3=vehicle)
colorPoint4FTint color (disabled when palette ≠ 0)
scalePoint2FTexture tiling scale
offsetPoint2FTexture UV offset

Usage Example

local api = extensions.editor_api_dynamicDecals
local texFill = extensions.editor_dynamicDecals_layerTypes_textureFill

-- Open the add dialog
texFill.openAddLayerWindow()

-- Programmatic creation
api.setFillTexturePath("/art/dynamicDecals/textures/carbon_fiber.png")
api.setTextureFillLayerScale(Point2F(2, 2))
api.addTextureFillLayer()

See Also

  • Dynamic Decals Layer Type: Brush Stroke - Related reference
  • Dynamic Decals Layer Type: Decal - Related reference
  • Dynamic Decals Layer Type: Fill - Related reference
  • World Editor Guide - Guide

Dynamic Decals Layer Type: Path

Editor module for the Path layer type. Path layers place decals along a curve defined by control points, with linear or Bézier interpolation. Supports text rendering along paths using font files, orie

Flowgraph Base Window

Base class for all flowgraph editor windows, providing open/close/toggle, focus tracking, and serialization interface.

On this page

Module InfoPublic APIInspector PropertiesUsage ExampleSee Also