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Dynamic Decals - BrowserDynamic Decals - BrushesDynamic Decals - CameraDynamic Decals - Color HistoryDynamic Decals - Color PresetsDynamic Decals - Debug SectionDynamic Decals - Debug TexturesDynamic Decals - Documentation SystemDynamic Decals - ExportDynamic Decals - FontsDynamic Decals - GizmoDynamic Decals - HelperDynamic Decals HistoryDynamic Decals InspectorDynamic Decals Layer StackDynamic Decals Load/SaveDynamic Decals MeshesDynamic Decals NewsDynamic Decals NotificationDynamic Decals SelectionDynamic Decals SettingsDynamic Decals TexturesDynamic Decals Vehicle Color PaletteDynamic Decals Widgets

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Modding since 2024

API ReferenceGE ExtensionseditordynamicDecals

Dynamic Decals Settings

Editor module providing the Settings panel for the Dynamic Decals tool. Manages tool enable state, cursor mode, UV layer, material/mesh selection, texture resolution, and preferences access.

Editor module providing the Settings panel for the Dynamic Decals tool. Manages tool enable state, cursor mode, UV layer, material/mesh selection, texture resolution, and preferences access.


Module Info

KeyValue
Fileextensions/editor/dynamicDecals/settings.lua
logTageditor_dynamicDecals_settings
Dependencieseditor_api_dynamicDecals, editor_dynamicDecals_helper

Public API

FunctionSignatureDescription
M.updateMaterials()Refreshes material name/index maps from the current vehicle's shape
M.getUsedMaterialNames() → string[]Returns names of currently enabled materials
M.registerEditorPreferences(prefsRegistry)Stub
M.editorPreferenceValueChanged(path, value)Stub
M.setup(tool_in)Registers "Settings" section (priority 1040), builds UI comboboxes, initializes materials and meshes

Section GUI Features

FeatureDescription
Enable toggleMaster on/off for dynamic decals
UseMousePosToggle between mouse cursor and manual cursor position
Cursor PositionTwo float sliders (x, y) for manual cursor UV position
UV LayerCombo box selecting UV layer 0 or 1 (reprojects all layers)
MaterialsFilterable checklist of vehicle materials with enable/disable and "Update materials" button
MeshesFilterable checklist with enable all / disable all buttons
Texture ResolutionSeparate X/Y resolution combos from api.textureResolutions, with apply button and change indicator
PreferencesButton to open the dynamic decals preferences panel

Material Mapping

Two internal lookup tables are built by updateMaterials():

  • materialsMapMaterialNameToMaterialIdx - name → material ID
  • materialsMapMaterialIdxToMaterialName - material ID → name

Usage Example

local settings = extensions.editor_dynamicDecals_settings

-- Refresh materials after vehicle change
settings.updateMaterials()

-- Get names of active materials
local names = settings.getUsedMaterialNames()
-- Returns e.g. {"etk800_body", "etk800_glass"}

See Also

  • Dynamic Decals - Browser - Related reference
  • Dynamic Decals - Brushes - Related reference
  • Dynamic Decals - Camera - Related reference
  • World Editor Guide - Guide

Dynamic Decals Selection

Editor module managing layer selection and gizmo integration for the Dynamic Decals tool. Handles selecting/deselecting layers, configuring the axis gizmo for translate/rotate/scale operations based o

Dynamic Decals Textures

Editor module providing the texture browser, tag browser, texture inspector, and sidecar metadata management for the Dynamic Decals tool. Handles texture selection, context menus, drag-drop, virtual s

On this page

Module InfoPublic APISection GUI FeaturesMaterial MappingUsage ExampleSee Also