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API ReferenceGE ExtensionseditordynamicDecals

Dynamic Decals - Camera

Camera preset system for the dynamic decals tool. Provides one-click camera angle switching for viewing vehicle liveries from different perspectives. Presets are stored in editor preferences and are f

Camera preset system for the dynamic decals tool. Provides one-click camera angle switching for viewing vehicle liveries from different perspectives. Presets are stored in editor preferences and are fully customizable.


Public API

FunctionSignatureDescription
M.registerEditorPreferences(prefsRegistry)Registers camera presets preference (table of named vec3 angles)
M.editorPreferenceValueChanged(path, value)Preference change callback (stub)
M.setup(tool_in)Registers "Camera" section (order 125) and docs entry

Default Camera Presets

NameRotation (yaw, pitch, roll)
default[145, -5, 0]
front[180, 0, 0]
back[0, 0, 0]
left[-90, 0, 0]
right[90, 0, 0]
top[90, -90, 0]

How It Works

-- Clicking a preset button triggers:
commands.setGameCamera()
core_camera.setByName(0, "orbit", false)
-- Then via coroutine (1 frame delay for orbit cam init):
core_camera.setDefaultRotation(vehicleId, vec3(yaw, pitch, roll))
core_camera.resetCamera(0)

Preferences GUI

The preferences panel allows:

  • Remove existing presets
  • Rename presets
  • Edit rotation vec3 values
  • Add new presets

Dependencies

ModulePurpose
editor_api_dynamicDecalsAPI reference (unused directly)
editor_dynamicDecals_docsDocumentation registration
core_cameraCamera control (orbit mode, rotation)
core_jobsystemCoroutine for frame-delayed camera reset

See Also

  • Dynamic Decals - Browser - Related reference
  • Dynamic Decals - Brushes - Related reference
  • Dynamic Decals - Color History - Related reference
  • World Editor Guide - Guide

Dynamic Decals - Brushes

Brush preset system for the dynamic decals tool. Saves/loads complete brush configurations (textures, colors, blend modes, scale, rotation, SDF, alpha mask, etc.) from `/art/dynamicDecals/brushes/brus

Dynamic Decals - Color History

Tracks colors used in the dynamic decals tool. When a decal or fill layer is placed, its color is added to the history (most recent first, duplicates removed). Colors can be reapplied as decal or fill

On this page

Public APIDefault Camera PresetsHow It WorksPreferences GUIDependenciesSee Also