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Modding since 2024

API ReferenceGE ExtensionseditorvehicleEditorstaticEditor

Vehicle Editor - Part Property View

Generic property inspector window for editing individual JBeam table entries (nodes, beams, etc.) selected via the Part Tree view.

Generic property inspector window for editing individual JBeam table entries (nodes, beams, etc.) selected via the Part Tree view.


Module Exports

ExportTypeDescription
M.menuEntrystring"Part Properties" - menu label
M.openfunctionShows the property view window
M.onEditorGuihookRenders the generic inspector UI
M.onEditorInitializedhookRegisters window and initializes inspector

Key Internals

VariableTypePurpose
genericInspector1moduleGeneric inspector instance for rendering fields
lastEditTargettable/nilCurrently edited table reference
fieldstableList of field descriptors for the inspector

How It Works

  1. When vEditor.propertyTableEditTarget changes (set by Part Tree), rebuilds the fields list
  2. For each key-value pair in the target table:
    • Skips __astNodeIdx, __schemaProcessed, and table values
    • Determines type: 'float' for numbers, 'bool' for booleans, 'string' otherwise
    • Creates a field descriptor with groupName, name, type, value, defaultValue
  3. Renders via genericInspector1:inspectorGui(fields)
  4. Edits are written back to the original table via the setter callback

Lua Code Example

-- Open the property view
extensions.editor_vehicleEditor_staticEditor_vePartPropertyView.open()

-- The property view is typically opened from the Part Tree:
-- vEditor.propertyTableEditTarget = node  -- set by clicking edit icon in Part Tree

-- Field extraction from target table:
-- for k, v in pairs(vEditor.propertyTableEditTarget) do
--   if k ~= '__astNodeIdx' and type(v) ~= 'table' then
--     local t = { groupName = '', name = tostring(k), type = 'string', value = tostring(v) }
--     if type(v) == 'number' then t.type = 'float'
--     elseif type(v) == 'boolean' then t.type = 'bool' end
--     t.defaultValue = t.value
--     table.insert(fields, t)
--   end
-- end

-- Setter callback writes edits back to the source table:
-- local genericInspectorSetter = function(fieldName, newValue, arrayIndex, fieldInfo)
--   lastEditTarget[fieldName] = newValue
-- end

-- Uses the generic inspector API:
-- local genericInspector = require("editor/api/genericInspector")()
-- genericInspector:initialize(setter)
-- genericInspector:inspectorGui(fields)

See Also

  • Vehicle Editor - JBeam Beautifier - Related reference
  • Vehicle Editor - JBeam Modifier Leaking Visualizer - Related reference
  • Vehicle Editor - JBeam Spellchecker - Related reference
  • World Editor Guide - Guide

Vehicle Editor - Part List

Sortable, searchable table listing all available (or active-only) JBeam parts for the current vehicle, with file modification timestamps and part selection.

Vehicle Editor - Part Text View

Syntax-highlighted, scrollable text view of JBeam source files using AST rendering, with inline editing of string, number, and boolean values.

On this page

Module ExportsKey InternalsHow It WorksLua Code ExampleSee Also