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Modding since 2024

API ReferenceGE ExtensionseditorvehicleEditorstaticEditor

Vehicle Editor - Part List

Sortable, searchable table listing all available (or active-only) JBeam parts for the current vehicle, with file modification timestamps and part selection.

Sortable, searchable table listing all available (or active-only) JBeam parts for the current vehicle, with file modification timestamps and part selection.


Module Exports

ExportTypeDescription
M.menuEntrystring"Part List" - menu label
M.openfunctionShows the part list window
M.onEditorGuihookRenders the ImGui part list table
M.onEditorInitializedhookRegisters the editor window
M.onSerializehookPersists selected part
M.onDeserializedhookRestores selected part

Key Internals

VariableTypePurpose
partstable/nilCached part entries (rebuilt on toggle or vehicle change)
checkboxActivePartsOnlyBoolPtrFilter to show only active parts
partsSearchTextArrayCharSearch filter input
partsViewCountnumberNumber of parts matching current filter
tableFlagsnumberImGui table flags (sortable, resizable, scrollable)

Part Entry Structure

Each entry in parts is: {visible, partName, jbeamFilename, modTimeEpoch, modTimeStr, partData}


How It Works

  1. On first render or "Active" toggle, rebuilds the part list from jbeamIO.getAvailableParts()
  2. For each part, queries file modification time via FS:stat()
  3. Table has 3 columns: Name, Filename (hidden by default), Last modified (hidden by default)
  4. Sorting is done via ImGui table sort specs with ascending/descending support
  5. Text search filters by part name and filename (case-insensitive)
  6. Clicking a part selects it and opens Part Tree + Part Text View windows
  7. Double-clicking copies the part name or filename to clipboard
  8. Right-click context menu: "Open location in file explorer"

Lua Code Example

-- Open part list
extensions.editor_vehicleEditor_staticEditor_vePartList.open()

-- Parts are loaded from the IO context:
-- local ioCtx = vEditor.vehData.ioCtx
-- local partsList = jbeamIO.getAvailableParts(ioCtx)
-- local activePartsData = vEditor.vehData.vdata.activePartsData

-- File modification time display:
-- local stat = FS:stat(jbeamFilename)
-- timeDiffStr(stat.modtime) -> "last minute", "last hour", "last 24h: 01/15 14:30", etc.

-- Selecting a part:
-- vEditor.selectedPart = partName
-- Opens Part Tree and Part Text View windows

-- The main part auto-selects on load:
-- if part.slotType == "main" then
--   vEditor.selectedPart = partName
-- end

-- Search uses case-insensitive substring matching:
-- partName:lower():find(searchText, 1, true) or jbeamFilename:lower():find(searchText, 1, true)

-- Sorting via ImGui TableGetSortSpecs():
-- Supports ascending/descending on Name (col 2), Filename (col 3), Last Modified (col 4)

-- Selected part is highlighted with red background:
-- im.PushStyleColor2(im.Col_TableRowBg, highLightBg)      -- im.ImVec4(0.5, 0, 0, 1)
-- im.PushStyleColor2(im.Col_TableRowBgAlt, highLightBg)

-- Right-click context menu:
-- Engine.Platform.exploreFolder(tostring(rightClickedPart[3]))

See Also

  • Vehicle Editor - JBeam Beautifier - Related reference
  • Vehicle Editor - JBeam Modifier Leaking Visualizer - Related reference
  • Vehicle Editor - JBeam Spellchecker - Related reference
  • World Editor Guide - Guide

Vehicle Editor - JBeam Variables Checker

Validates that JBeam variable values (both defaults and vehicle configuration overrides) fall within their declared min/max ranges across all vehicle directories.

Vehicle Editor - Part Property View

Generic property inspector window for editing individual JBeam table entries (nodes, beams, etc.) selected via the Part Tree view.

On this page

Module ExportsKey InternalsPart Entry StructureHow It WorksLua Code ExampleSee Also